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(L) [2013/09/27] [tby jbikker] [Render] Wayback!Allow me to show off some recent work.
(L) [2013/09/28] [tby davepermen] [Render] Wayback!if you allow me to enjoy your recent work, then.. sure
(L) [2013/09/28] [tby Dade] [Render] Wayback!>> jbikker wrote:Allow me to show off some recent work.
Great lighting, I love it, I assume it is off-line rendering and not real-time stuff  [SMILEY :?:]
P.S. If I have to try to criticize something, may be there is some little aliasing problem on some strong highlight ?
(L) [2013/09/28] [tby jbikker] [Render] Wayback!Yes, this is offline; I think it rendered for about 20 seconds to get the depth of field mostly converged.
I was a bit surprised how far you can get with good textures, normal maps and a Phong BRDF. The thing looks pretty real. [SMILEY :)]
(L) [2013/09/30] [tby Vilem Otte] [Render] Wayback!Textures did 90% of the job, it looks really realistic - almost like a photo.
A curiosity question - what is the main thing in the scene called? [SMILEY :D] It looks a hybrit between tripod, cooler and astronaut. [SMILEY :ugeek:]
Also I'd do a bit less DoF in the scene, at least on the background (i wanna see more details -> do you have non-DoF version of the scene?) - but all in all image looks very good, composition is okay, lighting looks cool, except for little jaggies on highlight areas.
(L) [2013/09/30] [tby jbikker] [Render] Wayback!It's the Robot Lab scene from Unity. I'll try to post more images and some interactive footage later this week.
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