00011: Saturday links!
Date:2026-06-06. Not always weekly. Not always on Saturday.

logo: back home toot
Legend:
 ‼️ = Must read!
 🧐 = Interesting, curio.

Real-Time Rendering.

- Gaussian Point Splatting.
GS with opaque point "splats" - ala Dreams. The idea per-se is not revolutionary, and one can intuit that it's not necessarily faster than sorting and bucketing - depending on scene complexity. Still - interesting details, worth a read. If one day GS-like ideas become something rendering engineers use, I'm sure there is still room for optimization.

- On the Accuracy of Surface Scattering Theories. 🧐
Yeah, PBR is still wrong - and even more so in real-time. We don't really care a ton anymore, and probably for good reason, the tools we have seem to be usable enough for artists to create good stuff... But we should be aware that our math is still wrong, and in many cases we then built more math on top of math, and some is accurate on "bad" foundations while other takes "great" formulas and then introduces error down the line that makes the upstream correctness irrelevant...

- Drops. 🧐
Do people still remember NV's "bubble" demo for the geforce 256? This is similar... but on steroids!

- On Rendering the Sky, Sunsets, and Planets.
Yet another, well made article on Rayleigh et al. With interactive illustrations!

- 007 First Light GI. 🧐
Apparently 007 First light use some DDGI variant, with the probes updated by raymarching a SDF + voxelized direct lighting - which is a solid approach imho. Analysis from the game itself, not by rendering engineers, but well done!

- TypeGPU.
WebGPU + TypeScript

Videogames.

- Alien Isolation 2.
It's summer show season! Posting games I'm interested about!

- Resident Evil Veronica.
It's summer show season! Posting games I'm interested about!

- Stellar Blade: Blood Rain.
It's summer show season! Posting games I'm interested about!

- End of Abyss.
It's summer show season! Posting games I'm interested about!

- 1666 Amsterdam.
It's summer show season! Posting games I'm interested about!

- Control Resonant.
It's summer show season! Posting games I'm interested about!

- That's no moon's "Crossfire".
It's summer show season! Posting games I'm interested about!

- Blood Message.
It's summer show season! Posting games I'm interested about!

- gen Atlas.
It's summer show season! Posting games I'm interested about!

- God of War Laufey.
It's summer show season! Posting games I'm interested about!

- Until Dawn 2.
It's summer show season! Posting games I'm interested about!

- Silent Hill: Townfall.
It's summer show season! Posting games I'm interested about!

- Wolverine.
It's summer show season! Posting games I'm interested about!

- COD:MW4.
It's summer show season! Posting games I'm interested about!

- Militsioner.
It's summer show season! Posting games I'm interested about!

- Sea of Remnants.
It's summer show season! Posting games I'm interested about!

Demoscene corner!.

- wake up! 16b.
How screwed up that I now read "16b" as 16 billion parameters... :)

- Catalog.exe.
For some reason the Amiga scene is seeing a resurgence lately. Amazing times. This one is on a OCS A500. I repeat. A500. Incredible.

- Microcontroller Magic: Under the Hood of Sum Ergo Demonstro.
You know the drill, I always "retweet" LFT stuff :)

Miscellanea.

- #cgi Precomputed Lens Transport Maps.
Fun! One day someone will do non-thin-lens DOF (approx) for real-time and it will be neat!

- #cgi Mandel Zoom Abyss.
Neat! Uses arbitrary-precision math on CPU (wasm) to compute a subset of the fractal, then GPU/fp32 math to achieve the final resolution via "perturbation theory" - which allows to compute the fractal starting from a reference orbit.

- #math GitHub - MilesCranmer/PySR: High-Performance Symbolic Regression in Python and Julia  GitHub.
In the past I've relied on Eureqa and DataModeler for symbolic regression, both commercial products. I have toyed with Python's DEAP as an open-source alternative, but now it seems that the state of the art is pySR. Will be testing soon!

- #retro engine9000. 🧐
68k/z80 debugger profiler for Amiga, Neo Geo and Mega Drive. Allows to visualize how crazy hard games back in the day worked to display their graphics. You probably know that these platforms heavily relied on sprite engines, programmable DMA controllers, palettes and bitplane graphics, but just how creatively these components ended up used together is a lost art. To see it in use - this channel does a great job dissecting various Amiga games: https://www.youtube.com/@psquaredish

- #retro How I Recreated the Apple Lisa Inside an FPGA.


2026-06-06, Saturday, June [Home]