Lighting problem back
(L) [2006/03/09] [Pon] [Lighting problem] Wayback!Hi all. I'm having a problem implementing lighting.  [SMILEY Embarassed] Can anyone tell me what is wrong? Everything is either black or fully lit, which shouldn't be the case.
(L) [2006/03/09] [Phantom] [Lighting problem] Wayback!Well 'mul = Math.Max(0,mul)' will guarantee that mul does not exceed 0, right? Is that what you want?
_________________
--------------------------------------------------------------
Whatever
(L) [2006/03/09] [Pon] [Lighting problem] Wayback!No, won't it ensure that mul won't go below 0?
(L) [2006/03/09] [tbp] [Lighting problem] Wayback!Nope, that's equivalent to mul = abs(mul).
edit: Too late [SMILEY Smile]
Anyway, there's not many places where it could go wrong (and that's not within the posted code as far as i can grok C# that is).
(L) [2006/03/09] [Pon] [Lighting problem] Wayback!Hmm... I shalt try manually checking for >0 values.
*Phone operator voice*
Please hold.
Your call is important to us...
(L) [2006/03/09] [tbp] [Lighting problem] Wayback!Then you have answered your own question.
Frankly, you can't expect us to debug 10 lines in an alien language for you; there's only basic vector ops in there, check them all.
(L) [2006/03/09] [craouette] [Lighting problem] Wayback!I don't understand what you are doing:
(L) [2006/03/09] [craouette] [Lighting problem] Wayback!oups, my fault...
except the fixe light, the problem may be latter on, when coverting from float to rgb for display ?
(L) [2006/03/10] [Pon] [Lighting problem] Wayback!Ah, you were right craouette, I had been incorrectly casting my values while clamping to screen values.
Diffuse lighting now works perfectly [SMILEY Very Happy] (For infinite-intensity point-light sources anyway  [SMILEY Wink] )
back