OMPF Forum. back
Preserving the history of the ompf.org forum. Threads scraped from wayback machine.
000 [2006/01/31] (10)
Nothing to see here, move along.
001 [2006/01/31] (2)
clicky clicky click
002 [2006/01/31] (2)
Phantom's Work-in-Progress page
003 [2006/01/31] (4)
Must-read material
004 [2006/01/31] (1)
Ideas for kd-tree compiler debugger
005 [2006/02/01] (1)
feb 01, the usual suspects
006 [2006/02/02] (30)
Started again
007 [2006/02/03] (9)
feb 03, quick & dirty job on the conference room
008 [2006/02/04] (7)
Misc links
009 [2006/02/04] (9)
Top right logo, "our community"
010 [2006/02/04] (41)
Havran's note on kd building
011 [2006/02/04] (9)
MGF converter progress
012 [2006/02/06] (7)
Changelog - tbp
013 [2006/02/06] (3)
lego models
014 [2006/02/06] (7)
converter tools
015 [2006/02/06] (1)
Changelog - Phantom
016 [2006/02/06] (15)
feb 6, let me introduce you to kd-vision 2006
017 [2006/02/06] (1)
Which hand do you prefer?
018 [2006/02/07] (3)
Scene repository
019 [2006/02/07] (4)
gcc, snapshots & the meaning of life
020 [2006/02/07] (37)
MLRTA implementation
021 [2006/02/08] (1)
feb 8, OpenMP zebra
022 [2006/02/08] (18)
New idea?
023 [2006/02/14] (23)
Anger & Frustration
024 [2006/02/14] (6)
The Mesh Compendium
025 [2006/02/15] (7)
Thoughts on spatial subdivision for very large scenes
026 [2006/02/19] (5)
Spare a thought for incoherent ray tracing!
027 [2006/02/20] (23)
feb 20, new compiler shots
028 [2006/02/21] (1)
Kd-tree Trade Center
029 [2006/02/22] (52)
multithreading
030 [2006/02/22] (12)
New YveRT release
031 [2006/02/22] (6)
Is the server holding its ground for you?
032 [2006/02/22] (6)
empty space mayhem
033 [2006/02/22] (49)
[quadrille] alpha binaries.
034 [2006/02/23] (2)
Cheap & accurate soft shadows paper
035 [2006/02/24] (4)
feb 24, Horde vs OpenMP, round #2
036 [2006/02/28] (13)
Noobie needs help with view plane :oops:
037 [2006/02/28] (3)
Laptop died...
038 [2006/03/04] (1)
My ray tracer
039 [2006/03/04] (3)
signup problems
040 [2006/03/06] (6)
Mar 06, it's starting to work .. almost
041 [2006/03/07] (6)
My very first ray traced image
042 [2006/03/07] (1)
Less typing = good.
043 [2006/03/09] (10)
Lighting problem
044 [2006/03/09] (2)
Styles. More.
045 [2006/03/11] (43)
Starting anew
046 [2006/03/13] (3)
scanned models
047 [2006/03/14] (8)
Empty space cutoff
048 [2006/03/15] (18)
Ray tracing on the cell processor
049 [2006/03/20] (4)
GDC
050 [2006/03/23] (2)
Mar. 23, The first few footsteps
051 [2006/03/31] (17)
fast kd-tree building
052 [2006/04/05] (1)
Some animated scenes
053 [2006/04/06] (3)
Looking for an advice on 2D raycast
054 [2006/04/09] (77)
Fast fast kd-tree building
055 [2006/04/11] (6)
rtrt on gpu
056 [2006/04/11] (1)
Jörg Schmittler's Thesis
057 [2006/04/11] (1)
Switch to a higher capacity hosting.
058 [2006/04/12] (17)
Spam bots
059 [2006/04/14] (3)
MSC++ and SSE
060 [2006/04/16] (2)
extreme trees
061 [2006/04/18] (9)
adjoint photon tracing
062 [2006/04/18] (5)
my (kinda) fast compiler
063 [2006/04/21] (4)
reordering input set
064 [2006/04/24] (6)
Bryan Howard cluttered room scene
065 [2006/04/24] (1)
Eurographics 2006 papers
066 [2006/04/28] (10)
first time kd
067 [2006/04/30] (7)
codeanalyst
068 [2006/05/01] (31)
ATI owners, please raise your hand
069 [2006/05/05] (7)
Sphere flake, the return of the vengeance part II
070 [2006/05/05] (17)
super monaco gp
071 [2006/05/06] (10)
What about some new (sub-)section(s)?
072 [2006/05/06] (2)
Purpose of this forum
073 [2006/05/07] (7)
Prefetching
074 [2006/05/08] (14)
G.P.P.
075 [2006/05/08] (84)
RtStage2 source release
076 [2006/05/09] (5)
Intel C++ compiler 9.1
077 [2006/05/10] (4)
WallClock, high resolution timing snippet.
078 [2006/05/11] (6)
Beginning of my work ...
079 [2006/05/15] (1)
Flat cells, without epsilons?
080 [2006/05/18] (5)
ICC bypass or how to keep dirty monopolist at bay.
081 [2006/05/20] (2)
Elephants dream
082 [2006/05/21] (1)
Razor
083 [2006/05/21] (1)
UNC research
084 [2006/05/23] (13)
Disco Stu lying on the floor and looking at the disco lights
085 [2006/05/24] (4)
tbp, your paper on k-d tree building is needed
086 [2006/06/02] (2)
Traversal-Problem
087 [2006/06/05] (7)
SAH-Kd-Tree
088 [2006/06/06] (2)
Ray Tracing Animated Scenes Using Coherent Grid Traversal
089 [2006/06/07] (18)
pixel filtering
090 [2006/06/07] (8)
what is the best data structure for pretty-tracers?
091 [2006/06/08] (2)
SAH calculation / shortcut.
092 [2006/06/09] (3)
Kd-Tree Traversal: How to handle floating point exceptions?
093 [2006/06/11] (3)
Interactive Distribution Ray Tracing
094 [2006/06/12] (15)
scene size
095 [2006/06/13] (7)
hmm that forum description
096 [2006/06/14] (1)
found cool google stuff
097 [2006/06/14] (1)
parallel monte carlo raytracing
098 [2006/06/14] (3)
a little poem
099 [2006/06/14] (3)
Is this subforum for offline GI / path tracing?
100 [2006/06/15] (12)
Radius
101 [2006/06/20] (18)
instant ray tracing
102 [2006/06/21] (7)
BKD-Trees
103 [2006/06/23] (80)
bih / bkd implementations
104 [2006/06/26] (19)
BIH / BkdTrees ... are they really what we want ?
105 [2006/06/27] (1)
real time softshadows from environment lights
106 [2006/06/27] (11)
Visual Chatter (Direct vs. Global Ill.)
107 [2006/07/01] (9)
Triangle Tests
108 [2006/07/04] (8)
My bezier clipping engine tests
109 [2006/07/06] (1)
Dead Link ...
110 [2006/07/07] (4)
Some Questions
111 [2006/07/09] (7)
branch free adaptive camera
112 [2006/07/10] (1)
visual: slowly coming to the conclusion
113 [2006/07/10] (4)
slowly coming to the conclusion
114 [2006/07/10] (26)
BIH demo
115 [2006/07/14] (6)
core 2 duo
116 [2006/07/15] (3)
Holidays...
117 [2006/07/20] (4)
adaptive packet sizes
118 [2006/07/21] (15)
Texturing
119 [2006/07/28] (2)
SIGGRAPH 06 in Boston
120 [2006/08/03] (5)
Anonymous posting
121 [2006/08/03] (2)
Visibility field
122 [2006/08/05] (35)
kd tree traversal
123 [2006/08/09] (18)
IRT 2006 paper list
124 [2006/08/11] (5)
KD-Tree traversal without if-statements?
125 [2006/08/12] (5)
Optimizing static data for BIH
126 [2006/08/12] (1)
BIH with shadows
127 [2006/08/14] (3)
BranchPredictor help
128 [2006/08/15] (25)
SAH BIH experiment
129 [2006/08/16] (10)
Mail deluge
130 [2006/08/17] (1)
culling tricks
131 [2006/08/17] (4)
Siggraph RTRT course notes
132 [2006/08/19] (16)
Fast kd-tree construction / adaptive error-bounded heuristic
133 [2006/08/20] (9)
General development strategy
134 [2006/08/21] (2)
Cache efficient layouts of BVH
135 [2006/08/21] (1)
GI demo ( not RT though)
136 [2006/08/21] (7)
General Optimizing?
137 [2006/08/25] (20)
Arauna ray tracer
138 [2006/08/25] (26)
Arauna
139 [2006/08/28] (8)
Ray/Bounding Box Intersect
140 [2006/08/29] (10)
Slashdot
141 [2006/08/30] (3)
Current state of realtime raytracing open source projects?
142 [2006/08/31] (3)
Siggraph papers
143 [2006/09/01] (11)
Noise Reduction
144 [2006/09/01] (10)
Why L = (1/r²)cos(a)L' ? (forum still too empty)
145 [2006/09/02] (2)
IEEE754 bit twiddling
146 [2006/09/02] (12)
16 times equal
147 [2006/09/02] (3)
Faster shadows
148 [2006/09/03] (10)
MLRTA revisited
149 [2006/09/04] (5)
Snippets
150 [2006/09/05] (3)
Soft shadows
151 [2006/09/09] (7)
lowest value in packet
152 [2006/09/11] (24)
A few words from your benevolent dictator
153 [2006/09/11] (4)
redmond-death-trip
154 [2006/09/12] (4)
Interview with Stroustrup
155 [2006/09/12] (1)
Bookmarks
156 [2006/09/12] (4)
pdf
157 [2006/09/12] (11)
Wiki?
158 [2006/09/13] (2)
SSE2 Instruction cycles?
159 [2006/09/13] (1)
archi3t
160 [2006/09/13] (4)
Zero Ray Direction??
161 [2006/09/22] (1)
Three PDF's about threading
162 [2006/09/27] (1)
After the RT06
163 [2006/09/27] (5)
KD-Tree vs. AABB
164 [2006/09/27] (2)
80 cpu cores?
165 [2006/10/02] (1)
RTNews 19
166 [2006/10/17] (6)
gladius ray tracer
167 [2006/11/08] (1)
Ogre, Arauna and RTRT
168 [2006/11/19] (5)
RealTime Raytracing with Ogre
169 [2006/11/23] (8)
XFRT - LGPL implementation of OpenRT
170 [2006/12/01] (5)
cell rtrt
171 [2006/12/03] (6)
Off line Ray tracing Forum Section
172 [2006/12/04] (12)
cg sphere
173 [2006/12/06] (9)
YACORT: Yet Another COherent Ray Tracer, GPL licensed OpenRT
174 [2006/12/13] (4)
Bib Tex for the BIH?
175 [2006/12/26] (62)
Latest Arauna
176 [2006/12/29] (56)
ocaml sphereflake raytracer with SAH-based kd-tree
177 [2007/01/03] (11)
entries for the irtc 6/2006
178 [2007/01/05] (6)
Ophthalmologist wanted
179 [2007/01/16] (10)
earliest record of packet tracing discovered
180 [2007/02/20] (8)
embroider, x86* asm transmogrification
181 [2007/02/20] (6)
182 [2007/02/26] (38)
A new acceleration structure
183 [2007/03/14] (9)
2d ray tracing for fun and profit
184 [2007/03/19] (6)
Call for Papers: RT07
185 [2007/03/21] (1)
RA2 blender import/export
186 [2007/03/23] (10)
ashikmin-shirley brdf
187 [2007/03/24] (19)
Arauna GI experiments
188 [2007/04/05] (17)
RGB to spectrum
189 [2007/04/10] (33)
about 4k-procedural-gfx compo
190 [2007/04/13] (17)
Sphereflake level 9 (big image)
191 [2007/04/30] (13)
I3D Arauna Demo
192 [2007/05/07] (29)
buckytree: implicit spatial data structure
193 [2007/05/16] (11)
gcc 4.2.x released :)
194 [2007/05/21] (16)
Method of partitioned depth buffers
195 [2007/05/24] (10)
Stackless kd-tree traversal
196 [2007/06/02] (50)
Intel Plans
197 [2007/06/07] (3)
Itokawa asteroid model
198 [2007/06/12] (6)
ompf? why the name?
199 [2007/06/13] (12)
Testing latex
200 [2007/06/15] (74)
Glitch pictures anyone?
201 [2007/06/21] (2)
Moving to phpBB3 ?
202 [2007/06/25] (92)
RT07
203 [2007/06/26] (4)
Do-it-yourself 3d laser scanning
204 [2007/06/28] (4)
Schlick BRDF and PDF
205 [2007/07/03] (7)
Schlick Approximation
206 [2007/07/09] (5)
glm model loader
207 [2007/07/10] (12)
motion blur with curve-based deformation...
208 [2007/07/15] (1)
MeshLab: a gpl tool for mesh processing/cleaning/converting
209 [2007/07/18] (8)
MultiThread Frame Syncronization
210 [2007/07/19] (33)
Some vs2005 option tests
211 [2007/07/22] (8)
Russian roulette termination in bi-dir path tracing
212 [2007/07/25] (33)
RT07 Papers List
213 [2007/07/25] (10)
Threading tips
214 [2007/07/25] (10)
Splitting triangles/multiple references in KDtrees
215 [2007/08/03] (4)
Disappointing TriAccel results
216 [2007/08/16] (32)
Arauna BVH source code
217 [2007/08/19] (3)
Memory efficient BIH implementation
218 [2007/08/28] (3)
My tracer is going realtime ...
219 [2007/08/29] (34)
Animated realtime ASCII raytracing
220 [2007/09/01] (6)
Hmmm... new set of instructions: SSE531 :-)
221 [2007/09/05] (6)
SIMD Shading
222 [2007/09/10] (39)
RT07 conference
223 [2007/09/13] (13)
multithreading: OpenMP or Boost::Thread?
224 [2007/09/14] (7)
RT07 pictures
225 [2007/09/15] (3)
OctTrees
226 [2007/09/15] (2)
Split clipping
227 [2007/09/16] (4)
Request: Márton 95
228 [2007/09/16] (9)
Beamtracing etc
229 [2007/09/16] (1)
UNI of SOCAL for CT - Normalmaps and more
230 [2007/09/17] (13)
Single Vec3f SSE implementation - does it worth it?
231 [2007/09/18] (7)
Alignment issues with msvc8
232 [2007/09/18] (5)
Open Problems discussion
233 [2007/09/19] (5)
SSE: __m128i <-> __m128 conversion penalty?
234 [2007/09/23] (4)
Point-sampling geometry
235 [2007/09/24] (9)
High Poly Count aliasing ?
236 [2007/09/30] (6)
Fast hardware
237 [2007/09/30] (7)
SIMD operator overloading
238 [2007/09/30] (3)
Ray/tri: half-frustum early out
239 [2007/10/02] (7)
An other BVH optimization ... the Biggies
240 [2007/10/03] (5)
Intersection Return
241 [2007/10/04] (7)
distributed ray-tracing and bandwidth
242 [2007/10/06] (5)
SSE Patterns
243 [2007/10/11] (6)
Spatial hasing
244 [2007/10/11] (23)
New Articles on RTRT @the Inquirer + Intel
245 [2007/10/16] (4)
Will there be a RT08 ?
246 [2007/10/17] (1)
Nishitas Illustrated List of their Papers
247 [2007/10/17] (7)
Nonconvex Polygon Tesselation
248 [2007/10/18] (18)
Personal record: 18 trillion triangles
249 [2007/10/19] (8)
Baby Steps...
250 [2007/10/23] (18)
Specular Reflection Banding...
251 [2007/10/29] (4)
apple's plans for llvm
252 [2007/11/03] (3)
.kkapture
253 [2007/11/07] (2)
Just to say Hi
254 [2007/11/15] (1)
Ray strips method
255 [2007/11/22] (16)
msvc2k8
256 [2007/12/15] (7)
Search is broken?
257 [2007/12/18] (5)
sf4k, multi-core edition
258 [2008/01/08] (4)
timeline for 4,8,16,32 core PC processors?
259 [2008/01/29] (7)
SSE3 detection & and _mm_hadd_ps emulation with SSE2
260 [2008/01/30] (17)
Just so you know
261 [2008/04/22] (10)
ompf logo
262 [2008/04/22] (50)
Re: Glitch pictures anyone?
263 [2008/06/18] (50)
Stunning ATI tech demo using ray tracing
264 [2008/09/09] (8)
Another new version of Arauna
265 [2008/09/11] (14)
Material representation
266 [2008/09/18] (2)
Huge Array (curr.rev.:0.2) (*nix only, atm)
267 [2008/09/20] (11)
those damn secondary rays!
268 [2008/09/23] (13)
Yay: 2148 MTris ~= 2.1 Giga Triangles
269 [2008/09/23] (15)
Suggestions for Speedups
270 [2008/09/26] (7)
Correct Yxy -> RGB conversion?
271 [2008/10/07] (7)
Spheres in Arauna
272 [2008/10/07] (3)
Re: Intel Plans
273 [2008/10/07] (6)
Wanted: iPhone partner for daylight & night sky sim app
274 [2008/10/08] (12)
Generate hemisphere around normal
275 [2008/10/11] (38)
My little renderer
276 [2008/10/20] (5)
Shaders in picogen (warning: big images)
277 [2008/11/08] (50)
smallpt: Global Illumination in 99 lines of C++
278 [2008/12/31] (6)
Reverse Debugging with GDB
279 [2009/01/16] (17)
Help with my BIH
280 [2009/01/27] (10)
Arauna on Linux
281 [2009/02/06] (21)
Thoughts on Scale: Space Gerbils
282 [2009/05/29] (6)
Hierarchical Image-Space Radiosity for Interactive Global Il
283 [2009/06/04] (39)
Progressive Photon Mapping
284 [2009/07/12] (35)
smallppm
285 [2009/10/07] (5)
Smoother Volume Data Sampling??
286 [2009/10/27] (50)
Stochastic Progressive Photon Mapping
287 [2009/11/18] (27)
Synthetic images from the Raydiosity engine
288 [2009/12/17] (40)
Re: Stochastic Progressive Photon Mapping
289 [2010/01/07] (15)
metatrace, a C++ compile time ray tracer
290 [2010/05/17] (11)
Kesen Huang's HPG 2010 papers list is UP !
291 [2010/05/29] (4)
Coherent Metropolis Light Transport
292 [2010/09/26] (18)
Raydiant, the engine
293 [2010/10/14] (6)
Contextual spam too good to be spam?
294 [2011/03/31] (17)
Filtered RSS Feed
295 [2011/04/13] (6)
Python + AVX
296 [2011/07/13] (14)
Latest Brigade video
297 [2011/07/18] (12)
What is the best/most common model format?
298 [2011/07/31] (3)
All AutoDesk products now free for students/educators!
299 [2011/09/13] (18)
Need help with Bidirectional path tracing
300 [2011/09/26] (4)
Progressive Photon Beams
301 [2011/10/04] (4)
Raytracing for curves primitive for rendering hair.
302 [2011/10/04] (9)
Multiple Importance Sampling Error
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