OMPF Forum. back


Preserving the history of the ompf.org forum. Threads scraped from wayback machine.
000 [2006/01/31] (10) Nothing to see here, move along.
001 [2006/01/31] (2) clicky clicky click
002 [2006/01/31] (2) Phantom's Work-in-Progress page
003 [2006/01/31] (4) Must-read material
004 [2006/01/31] (1) Ideas for kd-tree compiler debugger
005 [2006/02/01] (1) feb 01, the usual suspects
006 [2006/02/02] (30) Started again
007 [2006/02/03] (9) feb 03, quick & dirty job on the conference room
008 [2006/02/04] (7) Misc links
009 [2006/02/04] (9) Top right logo, "our community"
010 [2006/02/04] (41) Havran's note on kd building
011 [2006/02/04] (9) MGF converter progress
012 [2006/02/06] (7) Changelog - tbp
013 [2006/02/06] (3) lego models
014 [2006/02/06] (7) converter tools
015 [2006/02/06] (1) Changelog - Phantom
016 [2006/02/06] (15) feb 6, let me introduce you to kd-vision 2006
017 [2006/02/06] (1) Which hand do you prefer?
018 [2006/02/07] (3) Scene repository
019 [2006/02/07] (4) gcc, snapshots & the meaning of life
020 [2006/02/07] (37) MLRTA implementation
021 [2006/02/08] (1) feb 8, OpenMP zebra
022 [2006/02/08] (18) New idea?
023 [2006/02/14] (23) Anger & Frustration
024 [2006/02/14] (6) The Mesh Compendium
025 [2006/02/15] (7) Thoughts on spatial subdivision for very large scenes
026 [2006/02/19] (5) Spare a thought for incoherent ray tracing!
027 [2006/02/20] (23) feb 20, new compiler shots
028 [2006/02/21] (1) Kd-tree Trade Center
029 [2006/02/22] (52) multithreading
030 [2006/02/22] (12) New YveRT release
031 [2006/02/22] (6) Is the server holding its ground for you?
032 [2006/02/22] (6) empty space mayhem
033 [2006/02/22] (49) [quadrille] alpha binaries.
034 [2006/02/23] (2) Cheap & accurate soft shadows paper
035 [2006/02/24] (4) feb 24, Horde vs OpenMP, round #2
036 [2006/02/28] (13) Noobie needs help with view plane :oops:
037 [2006/02/28] (3) Laptop died...
038 [2006/03/04] (1) My ray tracer
039 [2006/03/04] (3) signup problems
040 [2006/03/06] (6) Mar 06, it's starting to work .. almost
041 [2006/03/07] (6) My very first ray traced image
042 [2006/03/07] (1) Less typing = good.
043 [2006/03/09] (10) Lighting problem
044 [2006/03/09] (2) Styles. More.
045 [2006/03/11] (43) Starting anew
046 [2006/03/13] (3) scanned models
047 [2006/03/14] (8) Empty space cutoff
048 [2006/03/15] (18) Ray tracing on the cell processor
049 [2006/03/20] (4) GDC
050 [2006/03/23] (2) Mar. 23, The first few footsteps
051 [2006/03/31] (17) fast kd-tree building
052 [2006/04/05] (1) Some animated scenes
053 [2006/04/06] (3) Looking for an advice on 2D raycast
054 [2006/04/09] (77) Fast fast kd-tree building
055 [2006/04/11] (6) rtrt on gpu
056 [2006/04/11] (1) Jörg Schmittler's Thesis
057 [2006/04/11] (1) Switch to a higher capacity hosting.
058 [2006/04/12] (17) Spam bots
059 [2006/04/14] (3) MSC++ and SSE
060 [2006/04/16] (2) extreme trees
061 [2006/04/18] (9) adjoint photon tracing
062 [2006/04/18] (5) my (kinda) fast compiler
063 [2006/04/21] (4) reordering input set
064 [2006/04/24] (6) Bryan Howard cluttered room scene
065 [2006/04/24] (1) Eurographics 2006 papers
066 [2006/04/28] (10) first time kd
067 [2006/04/30] (7) codeanalyst
068 [2006/05/01] (31) ATI owners, please raise your hand
069 [2006/05/05] (7) Sphere flake, the return of the vengeance part II
070 [2006/05/05] (17) super monaco gp
071 [2006/05/06] (10) What about some new (sub-)section(s)?
072 [2006/05/06] (2) Purpose of this forum
073 [2006/05/07] (7) Prefetching
074 [2006/05/08] (14) G.P.P.
075 [2006/05/08] (84) RtStage2 source release
076 [2006/05/09] (5) Intel C++ compiler 9.1
077 [2006/05/10] (4) WallClock, high resolution timing snippet.
078 [2006/05/11] (6) Beginning of my work ...
079 [2006/05/15] (1) Flat cells, without epsilons?
080 [2006/05/18] (5) ICC bypass or how to keep dirty monopolist at bay.
081 [2006/05/20] (2) Elephants dream
082 [2006/05/21] (1) Razor
083 [2006/05/21] (1) UNC research
084 [2006/05/23] (13) Disco Stu lying on the floor and looking at the disco lights
085 [2006/05/24] (4) tbp, your paper on k-d tree building is needed
086 [2006/06/02] (2) Traversal-Problem
087 [2006/06/05] (7) SAH-Kd-Tree
088 [2006/06/06] (2) Ray Tracing Animated Scenes Using Coherent Grid Traversal
089 [2006/06/07] (18) pixel filtering
090 [2006/06/07] (8) what is the best data structure for pretty-tracers?
091 [2006/06/08] (2) SAH calculation / shortcut.
092 [2006/06/09] (3) Kd-Tree Traversal: How to handle floating point exceptions?
093 [2006/06/11] (3) Interactive Distribution Ray Tracing
094 [2006/06/12] (15) scene size
095 [2006/06/13] (7) hmm that forum description
096 [2006/06/14] (1) found cool google stuff
097 [2006/06/14] (1) parallel monte carlo raytracing
098 [2006/06/14] (3) a little poem
099 [2006/06/14] (3) Is this subforum for offline GI / path tracing?
100 [2006/06/15] (12) Radius
101 [2006/06/20] (18) instant ray tracing
102 [2006/06/21] (7) BKD-Trees
103 [2006/06/23] (80) bih / bkd implementations
104 [2006/06/26] (19) BIH / BkdTrees ... are they really what we want ?
105 [2006/06/27] (1) real time softshadows from environment lights
106 [2006/06/27] (11) Visual Chatter (Direct vs. Global Ill.)
107 [2006/07/01] (9) Triangle Tests
108 [2006/07/04] (8) My bezier clipping engine tests
109 [2006/07/06] (1) Dead Link ...
110 [2006/07/07] (4) Some Questions
111 [2006/07/09] (7) branch free adaptive camera
112 [2006/07/10] (1) visual: slowly coming to the conclusion
113 [2006/07/10] (4) slowly coming to the conclusion
114 [2006/07/10] (26) BIH demo
115 [2006/07/14] (6) core 2 duo
116 [2006/07/15] (3) Holidays...
117 [2006/07/20] (4) adaptive packet sizes
118 [2006/07/21] (15) Texturing
119 [2006/07/28] (2) SIGGRAPH 06 in Boston
120 [2006/08/03] (5) Anonymous posting
121 [2006/08/03] (2) Visibility field
122 [2006/08/05] (35) kd tree traversal
123 [2006/08/09] (18) IRT 2006 paper list
124 [2006/08/11] (5) KD-Tree traversal without if-statements?
125 [2006/08/12] (5) Optimizing static data for BIH
126 [2006/08/12] (1) BIH with shadows
127 [2006/08/14] (3) BranchPredictor help
128 [2006/08/15] (25) SAH BIH experiment
129 [2006/08/16] (10) Mail deluge
130 [2006/08/17] (1) culling tricks
131 [2006/08/17] (4) Siggraph RTRT course notes
132 [2006/08/19] (16) Fast kd-tree construction / adaptive error-bounded heuristic
133 [2006/08/20] (9) General development strategy
134 [2006/08/21] (2) Cache efficient layouts of BVH
135 [2006/08/21] (1) GI demo ( not RT though)
136 [2006/08/21] (7) General Optimizing?
137 [2006/08/25] (20) Arauna ray tracer
138 [2006/08/25] (26) Arauna
139 [2006/08/28] (8) Ray/Bounding Box Intersect
140 [2006/08/29] (10) Slashdot
141 [2006/08/30] (3) Current state of realtime raytracing open source projects?
142 [2006/08/31] (3) Siggraph papers
143 [2006/09/01] (11) Noise Reduction
144 [2006/09/01] (10) Why L = (1/r²)cos(a)L' ? (forum still too empty)
145 [2006/09/02] (2) IEEE754 bit twiddling
146 [2006/09/02] (12) 16 times equal
147 [2006/09/02] (3) Faster shadows
148 [2006/09/03] (10) MLRTA revisited
149 [2006/09/04] (5) Snippets
150 [2006/09/05] (3) Soft shadows
151 [2006/09/09] (7) lowest value in packet
152 [2006/09/11] (24) A few words from your benevolent dictator
153 [2006/09/11] (4) redmond-death-trip
154 [2006/09/12] (4) Interview with Stroustrup
155 [2006/09/12] (1) Bookmarks
156 [2006/09/12] (4) pdf
157 [2006/09/12] (11) Wiki?
158 [2006/09/13] (2) SSE2 Instruction cycles?
159 [2006/09/13] (1) archi3t
160 [2006/09/13] (4) Zero Ray Direction??
161 [2006/09/22] (1) Three PDF's about threading
162 [2006/09/27] (1) After the RT06
163 [2006/09/27] (5) KD-Tree vs. AABB
164 [2006/09/27] (2) 80 cpu cores?
165 [2006/10/02] (1) RTNews 19
166 [2006/10/17] (6) gladius ray tracer
167 [2006/11/08] (1) Ogre, Arauna and RTRT
168 [2006/11/19] (5) RealTime Raytracing with Ogre
169 [2006/11/23] (8) XFRT - LGPL implementation of OpenRT
170 [2006/12/01] (5) cell rtrt
171 [2006/12/03] (6) Off line Ray tracing Forum Section
172 [2006/12/04] (12) cg sphere
173 [2006/12/06] (9) YACORT: Yet Another COherent Ray Tracer, GPL licensed OpenRT
174 [2006/12/13] (4) Bib Tex for the BIH?
175 [2006/12/26] (62) Latest Arauna
176 [2006/12/29] (56) ocaml sphereflake raytracer with SAH-based kd-tree
177 [2007/01/03] (11) entries for the irtc 6/2006
178 [2007/01/05] (6) Ophthalmologist wanted
179 [2007/01/16] (10) earliest record of packet tracing discovered
180 [2007/02/20] (8) embroider, x86* asm transmogrification
181 [2007/02/20] (6)
182 [2007/02/26] (38) A new acceleration structure
183 [2007/03/14] (9) 2d ray tracing for fun and profit
184 [2007/03/19] (6) Call for Papers: RT07
185 [2007/03/21] (1) RA2 blender import/export
186 [2007/03/23] (10) ashikmin-shirley brdf
187 [2007/03/24] (19) Arauna GI experiments
188 [2007/04/05] (17) RGB to spectrum
189 [2007/04/10] (33) about 4k-procedural-gfx compo
190 [2007/04/13] (17) Sphereflake level 9 (big image)
191 [2007/04/30] (13) I3D Arauna Demo
192 [2007/05/07] (29) buckytree: implicit spatial data structure
193 [2007/05/16] (11) gcc 4.2.x released :)
194 [2007/05/21] (16) Method of partitioned depth buffers
195 [2007/05/24] (10) Stackless kd-tree traversal
196 [2007/06/02] (50) Intel Plans
197 [2007/06/07] (3) Itokawa asteroid model
198 [2007/06/12] (6) ompf? why the name?
199 [2007/06/13] (12) Testing latex
200 [2007/06/15] (74) Glitch pictures anyone?
201 [2007/06/21] (2) Moving to phpBB3 ?
202 [2007/06/25] (92) RT07
203 [2007/06/26] (4) Do-it-yourself 3d laser scanning
204 [2007/06/28] (4) Schlick BRDF and PDF
205 [2007/07/03] (7) Schlick Approximation
206 [2007/07/09] (5) glm model loader
207 [2007/07/10] (12) motion blur with curve-based deformation...
208 [2007/07/15] (1) MeshLab: a gpl tool for mesh processing/cleaning/converting
209 [2007/07/18] (8) MultiThread Frame Syncronization
210 [2007/07/19] (33) Some vs2005 option tests
211 [2007/07/22] (8) Russian roulette termination in bi-dir path tracing
212 [2007/07/25] (33) RT07 Papers List
213 [2007/07/25] (10) Threading tips
214 [2007/07/25] (10) Splitting triangles/multiple references in KDtrees
215 [2007/08/03] (4) Disappointing TriAccel results
216 [2007/08/16] (32) Arauna BVH source code
217 [2007/08/19] (3) Memory efficient BIH implementation
218 [2007/08/28] (3) My tracer is going realtime ...
219 [2007/08/29] (34) Animated realtime ASCII raytracing
220 [2007/09/01] (6) Hmmm... new set of instructions: SSE531 :-)
221 [2007/09/05] (6) SIMD Shading
222 [2007/09/10] (39) RT07 conference
223 [2007/09/13] (13) multithreading: OpenMP or Boost::Thread?
224 [2007/09/14] (7) RT07 pictures
225 [2007/09/15] (3) OctTrees
226 [2007/09/15] (2) Split clipping
227 [2007/09/16] (4) Request: Márton 95
228 [2007/09/16] (9) Beamtracing etc
229 [2007/09/16] (1) UNI of SOCAL for CT - Normalmaps and more
230 [2007/09/17] (13) Single Vec3f SSE implementation - does it worth it?
231 [2007/09/18] (7) Alignment issues with msvc8
232 [2007/09/18] (5) Open Problems discussion
233 [2007/09/19] (5) SSE: __m128i <-> __m128 conversion penalty?
234 [2007/09/23] (4) Point-sampling geometry
235 [2007/09/24] (9) High Poly Count aliasing ?
236 [2007/09/30] (6) Fast hardware
237 [2007/09/30] (7) SIMD operator overloading
238 [2007/09/30] (3) Ray/tri: half-frustum early out
239 [2007/10/02] (7) An other BVH optimization ... the Biggies
240 [2007/10/03] (5) Intersection Return
241 [2007/10/04] (7) distributed ray-tracing and bandwidth
242 [2007/10/06] (5) SSE Patterns
243 [2007/10/11] (6) Spatial hasing
244 [2007/10/11] (23) New Articles on RTRT @the Inquirer + Intel
245 [2007/10/16] (4) Will there be a RT08 ?
246 [2007/10/17] (1) Nishitas Illustrated List of their Papers
247 [2007/10/17] (7) Nonconvex Polygon Tesselation
248 [2007/10/18] (18) Personal record: 18 trillion triangles
249 [2007/10/19] (8) Baby Steps...
250 [2007/10/23] (18) Specular Reflection Banding...
251 [2007/10/29] (4) apple's plans for llvm
252 [2007/11/03] (3) .kkapture
253 [2007/11/07] (2) Just to say Hi
254 [2007/11/15] (1) Ray strips method
255 [2007/11/22] (16) msvc2k8
256 [2007/12/15] (7) Search is broken?
257 [2007/12/18] (5) sf4k, multi-core edition
258 [2008/01/08] (4) timeline for 4,8,16,32 core PC processors?
259 [2008/01/29] (7) SSE3 detection & and _mm_hadd_ps emulation with SSE2
260 [2008/01/30] (17) Just so you know
261 [2008/04/22] (10) ompf logo
262 [2008/04/22] (50) Re: Glitch pictures anyone?
263 [2008/06/18] (50) Stunning ATI tech demo using ray tracing
264 [2008/09/09] (8) Another new version of Arauna
265 [2008/09/11] (14) Material representation
266 [2008/09/18] (2) Huge Array (curr.rev.:0.2) (*nix only, atm)
267 [2008/09/20] (11) those damn secondary rays!
268 [2008/09/23] (13) Yay: 2148 MTris ~= 2.1 Giga Triangles
269 [2008/09/23] (15) Suggestions for Speedups
270 [2008/09/26] (7) Correct Yxy -> RGB conversion?
271 [2008/10/07] (7) Spheres in Arauna
272 [2008/10/07] (3) Re: Intel Plans
273 [2008/10/07] (6) Wanted: iPhone partner for daylight & night sky sim app
274 [2008/10/08] (12) Generate hemisphere around normal
275 [2008/10/11] (38) My little renderer
276 [2008/10/20] (5) Shaders in picogen (warning: big images)
277 [2008/11/08] (50) smallpt: Global Illumination in 99 lines of C++
278 [2008/12/31] (6) Reverse Debugging with GDB
279 [2009/01/16] (17) Help with my BIH
280 [2009/01/27] (10) Arauna on Linux
281 [2009/02/06] (21) Thoughts on Scale: Space Gerbils
282 [2009/05/29] (6) Hierarchical Image-Space Radiosity for Interactive Global Il
283 [2009/06/04] (39) Progressive Photon Mapping
284 [2009/07/12] (35) smallppm
285 [2009/10/07] (5) Smoother Volume Data Sampling??
286 [2009/10/27] (50) Stochastic Progressive Photon Mapping
287 [2009/11/18] (27) Synthetic images from the Raydiosity engine
288 [2009/12/17] (40) Re: Stochastic Progressive Photon Mapping
289 [2010/01/07] (15) metatrace, a C++ compile time ray tracer
290 [2010/05/17] (11) Kesen Huang's HPG 2010 papers list is UP !
291 [2010/05/29] (4) Coherent Metropolis Light Transport
292 [2010/09/26] (18) Raydiant, the engine
293 [2010/10/14] (6) Contextual spam too good to be spam?
294 [2011/03/31] (17) Filtered RSS Feed
295 [2011/04/13] (6) Python + AVX
296 [2011/07/13] (14) Latest Brigade video
297 [2011/07/18] (12) What is the best/most common model format?
298 [2011/07/31] (3) All AutoDesk products now free for students/educators!
299 [2011/09/13] (18) Need help with Bidirectional path tracing
300 [2011/09/26] (4) Progressive Photon Beams
301 [2011/10/04] (4) Raytracing for curves primitive for rendering hair.
302 [2011/10/04] (9) Multiple Importance Sampling Error

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