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(L) [2009/05/29] [chensb] [Hierarchical Image-Space Radiosity for Interactive Global Il] Wayback!

Chris Wyman's new egsr 2009 paper:
Hierarchical Image-Space Radiosity for Interactive Global Illumination
[LINK http://www.cs.uiowa.edu/~cwyman/pubs.html]
looks very good! The titile "interacive " is slightly modest since the demo shows it could run at around 30 fps, nearly real-time.
(L) [2009/05/29] [phresnel_] [Hierarchical Image-Space Radiosity for Interactive Global Il] Wayback!

Clicky Linky Linky Clicky?
(L) [2009/05/29] [guest] [Hierarchical Image-Space Radiosity for Interactive Global Il] Wayback!

Link for the lazy: [LINK http://www.cs.uiowa.edu/~cwyman/pubs.html]
Image space techniques are obviously not the ideal solution for realtime GI, but I think it looks good enough until something better comes along.
(L) [2009/05/29] [phresnel_] [Hierarchical Image-Space Radiosity for Interactive Global Il] Wayback!

>> phresnel_ wrote:Clicky Linky Linky Clicky?
[LINK http://www.cs.uiowa.edu/~cwyman/pubs.html]
(L) [2009/05/29] [ingenious] [Hierarchical Image-Space Radiosity for Interactive Global Il] Wayback!

Very strange... watched the video. None of examples looked as global illumination to me. Hard shadows from a point light source (with the usual shadow maps artifacts), and super blurry (almost ambient (maybe that's why they explicitly say in the beginin they didn't use ambient [SMILEY :)] )) indirect illumination...
(L) [2009/06/02] [Bakura] [Hierarchical Image-Space Radiosity for Interactive Global Il] Wayback!

Same as ingenious, results are really strange... It's the first time I see an accompanying video that looks so crappy.

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