My very first ray traced image back
(L) [2006/03/07] [Pon] [My very first ray traced image] Wayback!As some of you may have been aware, I have been working on my C# ray tracer. Well, today, I finally managed to create my first ray traced image.
I still haven't implemented lighting or anything yet, so it's all just flat shading, but I'm still proud [SMILEY Very Happy]
[IMG #1 ]
[IMG #1]:
(L) [2006/03/07] [Phantom] [My very first ray traced image] Wayback!Congrats. [SMILEY Smile]
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(L) [2006/06/03] [Phantom] [My very first ray traced image] Wayback!Hm I liked the first one better.
(just kidding, great shot!)
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(L) [2006/06/03] [Peter] [My very first ray traced image] Wayback!and my very first ray traced video (render time: 1.5 hours [SMILEY Smile][SMILEY Smile])
[LINK http://www.hszk.bme.hu/~ip648/output.avi]
i think i need to implement support for polygon models [SMILEY Smile]
(L) [2006/10/07] [beason] [My very first ray traced image] Wayback!Beautiful image and great time. What kind of intersection-acceleration algorithm, shading algorithm, and rendering machine was that with? You have some detailed caustics... I'm curious how many samples/rays you used to get such low noise? Very nice work. Thanks for sharing.
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