Ideas for kd-tree compiler debugger
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[2006/01/31] [tbp] [Ideas for kd-tree compiler debugger]
Wayback!
I hate those with a passion, but i'm long past due yet another total rewrital.
So beside the usual performance issues, there's a major problem with those things: it's impossible to debug for a mere human.
At some point i had some real time display of splitting planes (done in // via opengl), but that's next to useless.
I know Jacco had some special path to render planes at some point.
There's also what this guy, [LINK http://www.igneus.co.uk/] , does
[IMG #1 ]
[IMG #2 ]
Ideally i'd like to be able to follow thru the compilation of a small triangle soup (so i can validate heuristics etc).
But i still have no idea how to properly visualize that.
Discuss.
[IMG #1]:Not scraped:
https://web.archive.org/web/20061004003456im_/http://www.raytracing.co.uk/igneus/images/analysis/kdtree.jpg
[IMG #2]:Not scraped:
https://web.archive.org/web/20061004003456im_/http://www.raytracing.co.uk/igneus/images/analysis/sahgraph.jpg
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