rtrt on gpu back

(L) [2006/04/11] [fpsunflower] [rtrt on gpu] Wayback!

Let me try posting paper links into the papers section for once  [SMILEY Smile]



[LINK http://graphics.cs.uiuc.edu/geomrt/]



This has got to be one of the craziest raytracing variants yet.
(L) [2006/04/11] [tbp] [rtrt on gpu] Wayback!

Crane, crane... Ah! That's the guy that did [LINK http://graphics.cs.uiuc.edu/svn/kcrane/web/project_qjulia.html]
(L) [2006/04/16] [Lynx] [rtrt on gpu] Wayback!

Wow those realtime fractals are funky...well okay not quite that realtime on a GeForce 6600, unless the window is very small...
(L) [2006/04/18] [tbp] [rtrt on gpu] Wayback!

Seems that the funkyness factor baited other players - with an agenda - [SMILEY Wink]


[LINK http://gametomorrow.com/blog/index.php/2005/11/30/gpus-vs-cell/]

[LINK http://gametomorrow.com/blog/index.php/2006/03/24/cell-cant-texture/]
(L) [2006/04/18] [Lynx] [rtrt on gpu] Wayback!

Ouch...Cell beats the hell out of GPU accelerated techniques there...

though shining at such tasks was pretty much the design goal of Cell i guess, and Apple always liked to demo AltiVec speed with fractal stuff...
(L) [2006/04/18] [Phantom] [rtrt on gpu] Wayback!

I'm looking forward to the first Cell game that does something that can't possibly be done on existing hardware. It's not very hard to make that kind of hardware shine on very specific tasks, imho. I'm quite disappointed in the nexgen games so far, almost every Xbox360 game is immediately ported to PC, while at the same time, high-end PC games are going to be hard to port the other way (think FarCry and the upcoming Crysis). Perhaps the PS3 will change that. After all, these machines are supposed to shine in their first year. Right now, the XBox doesn't do that.


It would be an awesome machine to play around with though. [SMILEY Smile] I think it's very well suited for rtrt.
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