Board: Board index ‹ Ray tracing ‹ Tools, demos & sources
(L) [2007/02/20] [Lynx] [] Wayback!>> Phantom wrote:I was considering to install Vista (64bit) as a second OS on the octcore, but I wasn't sure it would run Arauna at all...
That's what i'm going to do on my new C2D machine too (Vista Business i get from MSDN-AA that is), but still a couple of hours download left...then i can finally join all the fun and drooling (over RTRT, not Vista of course) [SMILEY :P]
Let's see how far i get...
(L) [2007/02/22] [Phantom] [] Wayback!Allright, I see what you mean. That indeed sounds interesting. I wonder if the gains will outweight the logic to gather rays this way though. Need to check that. [SMILEY :)] Thanks for the suggestion, it's quite a fresh idea.
(L) [2007/02/22] [Shadow007] [] Wayback!Keep me posted ! [SMILEY ;-)]
(L) [2007/09/24] [Shadow007] [] Wayback!>> ingenious wrote:Phantom,
did you release the sources? I couldn't find anything...
You can get something there : [LINK http://igad.nl/forum/showthread.php?t=400]
That's what I was talking about IIRC
(L) [2007/10/06] [ingenious] [] Wayback!>> lycium wrote:...tbp's spanky opengl fbo display path
What's this? More info/source?  [SMILEY :)]
(L) [2007/10/07] [tbp] [] Wayback!>> ingenious wrote:lycium wrote:...tbp's spanky opengl fbo display path
What's this? More info/source?  
It's not spanky but as dull as it gets; it takes about 10 lines to get fbo/pbo going once past the chore (even with something like GLEW) of extension checking/init/etc...
See [LINK http://oss.sgi.com/projects/ogl-sample/registry/EXT/framebuffer_object.txt FBO] / [LINK http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt PBO] and skip to 'Usage Examples' for both.
In fact, fbo are only useful to postprocessing via shaders; if you only want to upload some texels you only need some pbo.
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