RealTime Raytracing with Ogre back
(L) [2006/11/19] [Shadow007] [RealTime Raytracing with Ogre] Wayback!Someone is faster than I am ... like everyone else ...
[LINK http://www.ogre3d.org/phpBB2/viewtopic.php?t=26247]
(L) [2006/11/20] [greenhybrid] [RealTime Raytracing with Ogre] Wayback![SMILEY Sad] But them pictures unimposing, you kick ass guy in quality, will you?
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[LINK http://greenhybrid.net/ greenhybrid.net]
Real Men code Software Graphics.
(L) [2006/11/20] [toxie] [RealTime Raytracing with Ogre] Wayback!also the speed isn't quite giving me the kick.. ;)
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The box. You opened it. We came.
(L) [2006/11/20] [Ho Ho] [RealTime Raytracing with Ogre] Wayback!... and it runs on GPU. I personally prefer it to run on CPU since it is way more flexible and efficient.
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In theory, there is no difference between theory and practice. But, in practice, there is.
Jan L.A. van de Snepscheut
(L) [2006/11/20] [greenhybrid] [RealTime Raytracing with Ogre] Wayback!ack+ack
EDIT: found some other neat stuff on utube: [LINK http://www.youtube.com/results?search_query=RayTracer]
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[LINK http://greenhybrid.net/ greenhybrid.net]
Real Men code Software Graphics.
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