MeshLab: a gpl tool for mesh processing/cleaning/converting back

(L) [2007/07/15] [ALoopingIcon] [MeshLab: a gpl tool for mesh processing/cleaning/converting] Wayback!

I think that the MeshLab can be useful here for the typical cleaning/checking of the input meshes that so often cause troubles when coding...


[LINK http://meshlab.sourceforge.net/]


MeshLab is an open source, portable, and extensible system for the processing and editing of unstructured 3D triangular meshes.

The system is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.


Features:

    * Interactive selection and deletion of portion of the mesh. Even for large models.

    * Painting interface for selecting, smoothing and coloring meshes.

    * Input/output in many formats:

          --- import:PLY, STL, OFF, OBJ, 3DS, COLLADA, PTX [/list] [/list]

          --- export:PLY, STL, OFF, OBJ, 3DS, COLLADA, VRML, DXF

    * Mesh Cleaning Filters:

          --- removal of duplicated, unreferenced vertices, null faces

          --- removal of small isolated components

          --- coherent normal unification and flipping

          --- erasing of non manifold faces

          --- automatic filling of holes

    * Remeshing filters:

          --- High quality edge collapse simplfication (even meshes with texture coords preservation)

          --- Surface reconstruction from points (a ball pivoting variant)

          --- Subdivision surfaces (loop and butterfly)

          --- Feature preserving smoothing and fairing filters

    * Various Colorization/Inspection filters

          --- Gaussian and mean curvature

          --- Border edges

          --- Non two-manifold edges

          --- Self intersecting faces

    * Interactive Mesh Painting

          --- Color Painting

          --- Selection paint

          --- Smoothing





cheers

P.

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