(L) [2011/11/29] [ost
by bouliiii] [Ray traced occlusion culling in point-frag] Wayback!Hello all,
I implemented a ray tracing version of the zbuffer occlusing technique. Basically, you compute a small zbuffer and you use it to cull the draw calls you send to your GPU. Pretty simple. I am using the DynBVH technique for that. I wrote a lengthy blog post here:
[LINK http://bouliiii.blogspot.com/2011/11/ray-traced-occlusion-culling-in-point.html]
If you are curious, the code is here:
[LINK http://code.google.com/p/point-frag/]
Cheers,
Ben