OMPF2 Forum. back
Preserving the history of the ompf2.com forum. Threads scraped from wayback machine.
000 [2011/11/28] (10)
Welcome!
001 [2011/11/28] (10)
Brigade footage
002 [2011/11/29] (10)
Regarding comparing GLSL Pathtracer with a CUDA Pathtracer
003 [2011/11/29] (1)
Ray traced occlusion culling in point-frag
004 [2011/11/29] (3)
Attachment file size
005 [2011/11/29] (5)
SIGGRAPH Souvenirs
006 [2011/11/29] (2)
Ashikmin-Shirley brdf
007 [2011/11/29] (1)
Conference room model
008 [2011/11/29] (1)
Some animated models
009 [2011/11/29] (1)
Reverse debugging with GDB
010 [2011/11/29] (1)
Use of volatile
011 [2011/11/29] (1)
Bookmarks
012 [2011/11/30] (3)
Warrick
013 [2011/11/30] (23)
Re: Welcome!
014 [2011/12/01] (4)
Comparisons of really simple near neighbor search algorithms
015 [2011/12/02] (4)
Re: Brigade footage
016 [2011/12/03] (3)
It's not a path tracer...
017 [2011/12/04] (4)
Portalcat
018 [2011/12/05] (4)
Looking for Nearest Neighbor BVH splitting algo
019 [2011/12/06] (6)
CUDA 4.1 RC2
020 [2011/12/09] (8)
Update on OMPF.org
021 [2011/12/12] (6)
Sfera: a game with real-time path tracing rendering
022 [2011/12/13] (10)
Glitch Pictures anyone?
023 [2011/12/13] (1)
Reallife Photon mapping
024 [2011/12/15] (2)
Interactive raytracing of 1G polygon data set.
025 [2011/12/16] (1)
OpenCUDA
026 [2011/12/19] (10)
Sampling lights
027 [2011/12/19] (5)
Voronoi Fracture and Shatter Lab Tests
028 [2011/12/20] (10)
A couple of renderings
029 [2011/12/20] (10)
Tangents computation problem
030 [2011/12/20] (10)
Preetham Sun, spectral rendering
031 [2011/12/21] (13)
Re: Sampling lights
032 [2011/12/23] (2)
The Race is On
033 [2011/12/23] (5)
Mem / core clock mystery
034 [2011/12/25] (4)
How to deal with mesh emitters?
035 [2011/12/29] (7)
Ray tracing Help
036 [2011/12/31] (5)
Flying over the stained glass mountains
037 [2012/01/02] (6)
Re: Preetham Sun, spectral rendering
038 [2012/01/03] (6)
Official Brigade website
039 [2012/01/03] (4)
and so i challenge you
040 [2012/01/04] (7)
Spectral Studio beta 0.01
041 [2012/01/08] (4)
Posting approvals
042 [2012/01/08] (1)
Playing across the domes
043 [2012/01/08] (3)
BVH on GPU
044 [2012/01/10] (5)
Random Parameter Filtering
045 [2012/01/11] (1)
Re: A couple of renderings
046 [2012/01/11] (10)
Dissapointing building times from lbvh gpu based builder
047 [2012/01/16] (26)
Re: Dissapointing building times from lbvh gpu based builder
048 [2012/01/21] (7)
consistency and unbiasedness
049 [2012/01/23] (6)
Request: Soda Hall
050 [2012/01/25] (12)
Reflect / Brigade2
051 [2012/01/26] (1)
Russian Roulette
052 [2012/01/30] (10)
Path tracing in games
053 [2012/02/01] (17)
Re: Path tracing in games
054 [2012/02/03] (10)
complex rendering
055 [2012/02/03] (8)
Re: Reflect / Brigade2
056 [2012/02/13] (2)
Some voxel tracing
057 [2012/02/15] (1)
job position available
058 [2012/02/15] (10)
Voxel vs BVH
059 [2012/02/17] (2)
some work in progress shots
060 [2012/02/22] (10)
Total SAH of a BVH
061 [2012/02/25] (4)
Can Game Engines do That ?
062 [2012/03/05] (9)
Csillámtrace - my new graphics engine
063 [2012/03/06] (1)
Re: complex rendering
064 [2012/03/15] (10)
Textures access on the GPU : performance tips ?
065 [2012/03/15] (10)
Spam
066 [2012/03/19] (11)
My path tracer
067 [2012/03/20] (3)
Steampunk rays
068 [2012/03/21] (1)
Re: Textures access on the GPU : performance tips ?
069 [2012/03/22] (10)
Nvidia limiting gtx680 compute speed?
070 [2012/03/27] (11)
Re: Nvidia limiting gtx680 compute speed?
071 [2012/04/03] (2)
A New Home
072 [2012/04/06] (24)
Re: Spam
073 [2012/04/10] (3)
Brigade2 r2017
074 [2012/04/12] (115)
Re: Csillámtrace - my new graphics engine
075 [2012/04/13] (7)
Playing with light (a spectral rendering example)
076 [2012/04/15] (1)
Moderu
077 [2012/04/17] (11)
embree+OSL+alembic
078 [2012/04/17] (10)
Quadrics kinda sorta work for real time
079 [2012/04/17] (2)
Registration problems
080 [2012/04/17] (7)
Fireflies in pathtracer
081 [2012/04/19] (1)
Wald triangle -> Standard triangle
082 [2012/04/20] (1)
Re: embree+OSL+alembic
083 [2012/04/20] (2)
CryEngine 3
084 [2012/04/22] (6)
Sven Woop thesis triangles
085 [2012/04/23] (10)
Importance Sampling
086 [2012/04/24] (10)
Memless RT
087 [2012/04/26] (4)
OpenCL support for Intel GPU HD2500/4000
088 [2012/04/27] (2)
Re: Memless RT
089 [2012/05/06] (10)
Pixel filters with negative weights - is there a solution?
090 [2012/05/08] (10)
Re: Pixel filters with negative weights - is there a solutio
091 [2012/05/09] (5)
Laguna
092 [2012/05/11] (6)
Manifold Exploration: A Markov Chain Monte Carlo technique
093 [2012/05/11] (10)
Improving Data Locality for Efficient In-Core Path Tracing
094 [2012/05/15] (2)
Re: Importance Sampling
095 [2012/05/15] (5)
Re: Improving Data Locality for Efficient In-Core Path Traci
096 [2012/05/17] (2)
NVIDIA Kepler real-time raytracing demo at GTC 2012
097 [2012/05/24] (1)
Looking for Embroider
098 [2012/05/28] (1)
HPG Papers list is UP at Ke-Sen Huang's
099 [2012/05/29] (10)
Anti aliasing question, advices, councils...
100 [2012/05/31] (3)
Maximizing Parallelism in the Construction of BVHs...
101 [2012/06/01] (3)
offline
102 [2012/06/01] (5)
Re: Anti aliasing question, advices, councils...
103 [2012/06/06] (1)
Anyone going at HPG 2012
104 [2012/06/06] (8)
Why I cannot get the specular reflection right with mesh?
105 [2012/06/07] (1)
"Understanding the Efficiency of Ray Traversal on GPUs - Kep
106 [2012/06/12] (1)
A great model resource in Wavefront OBJ format
107 [2012/06/13] (4)
Brigade Student Game
108 [2012/06/14] (5)
How to get openMDL 0.75 beta?
109 [2012/06/18] (81)
Re: Glitch Pictures anyone?
110 [2012/06/26] (10)
Some clouds
111 [2012/07/04] (5)
Formulas/Math in source code comments
112 [2012/07/05] (6)
Discussion about photon mapping.
113 [2012/07/05] (10)
Tedious bugs in my bidirectional path tracer.
114 [2012/07/05] (7)
About low-discrepancy sequence and image filters in ray trac
115 [2012/07/05] (9)
It's About Time
116 [2012/07/11] (11)
Veach thesis - formula question
117 [2012/07/13] (2)
My second ray tracer actually...
118 [2012/07/13] (7)
Spherical Light Sampling for direct lighting only
119 [2012/07/16] (86)
Re: Veach thesis - formula question
120 [2012/07/18] (10)
Latex formula support ?
121 [2012/07/18] (10)
Interesting footage
122 [2012/07/19] (10)
MLT - how difficult is it?
123 [2012/07/25] (3)
Re: My path tracer
124 [2012/07/27] (25)
Re: Quadrics kinda sorta work for real time
125 [2012/07/30] (1)
Research Associate in Real-time Ray Tracing
126 [2012/08/01] (9)
SIGGRAPH anyone?
127 [2012/08/10] (2)
Re: MLT - how difficult is it?
128 [2012/08/12] (5)
Topmod!
129 [2012/08/13] (10)
A Path tracer
130 [2012/08/18] (2)
Re: A Path tracer
131 [2012/08/19] (14)
MIS BPT with Russian Roulette
132 [2012/08/21] (9)
Re: MIS BPT with Russian Roulette
133 [2012/08/28] (12)
PDF of DoF
134 [2012/08/29] (6)
BDPT & Lights hits
135 [2012/09/05] (8)
Source of non-symetric scattering : refraction ?
136 [2012/09/11] (1)
A bump-mapped cornell box in PBRT
137 [2012/09/13] (2)
PMC-ERPT
138 [2012/09/23] (2)
First attempt at Kelemen style Metropolis
139 [2012/09/24] (2)
How to generate "transformed scalar contribution"
140 [2012/09/27] (4)
mix BRDFs correctly
141 [2012/10/01] (6)
Parallella: A Supercomputer For Everyone
142 [2012/10/03] (3)
Mitsuba 0.4.0 released
143 [2012/10/04] (4)
Siliconarts Announces 'RayCore' Real-Time Ray Tracing GPU
144 [2012/10/05] (10)
Intel Xeon Phi Preferred Pricing - Only $400 per Card ?
145 [2012/10/09] (9)
Tilera arcihtecture
146 [2012/10/10] (1)
help 101
147 [2012/10/10] (8)
getting started
148 [2012/10/11] (10)
Vertex merging paper and SmallVCM
149 [2012/10/14] (20)
Re: Vertex merging paper and SmallVCM
150 [2012/10/16] (10)
CUDA 5.0
151 [2012/10/19] (2)
Re: CUDA 5.0
152 [2012/10/19] (2)
SVO CUDA RAYTRACER
153 [2012/11/01] (4)
Path tracing 101
154 [2012/11/01] (4)
Heightmap Stepping
155 [2012/11/02] (3)
Importance sampling, color scaling
156 [2012/11/04] (1)
rays get stuck due to total internal reflection
157 [2012/11/05] (4)
Full radiosity of diffuse surface.
158 [2012/11/06] (10)
Ph.D. thesis
159 [2012/11/06] (6)
IP BAN TESSELLATED TITS?
160 [2012/11/07] (12)
Re: Ph.D. thesis
161 [2012/11/09] (1)
Forum updated
162 [2012/11/11] (6)
Solid angle of triangle
163 [2012/11/13] (20)
Re: Intel Xeon Phi Preferred Pricing - Only $400 per Card ?
164 [2012/11/14] (10)
Implementing Vertex Connection and Merging (tech report)
165 [2012/11/25] (9)
Ward tone mapping
166 [2012/11/27] (5)
SmallLuxGPU v3.0 Preview Video
167 [2012/12/20] (1)
reason of shooting photon flux in photon mapping
168 [2012/12/30] (1)
XRT 2.0 released
169 [2013/01/03] (8)
Re: Latex formula support ?
170 [2013/01/07] (3)
OpenACC
171 [2013/01/09] (8)
No more emails notifications...
172 [2013/01/10] (12)
Small volumetric path tracer
173 [2013/01/24] (5)
A Little Path Tracer and a Little Dinosaur
174 [2013/01/25] (10)
Path Space Regularization
175 [2013/02/06] (1)
Board temporarily down
176 [2013/02/12] (6)
tbp
177 [2013/02/14] (10)
Can't understand Timo Aila's GPU traversal paper
178 [2013/02/24] (10)
Advanced scene description format - is there a need?
179 [2013/02/26] (6)
Re: Advanced scene description format - is there a need?
180 [2013/03/04] (8)
Hosek & Wilkie sky model : solar radiance...
181 [2013/03/11] (5)
LuxVR: Virtual Reality with LuxRender (and OpenCL)
182 [2013/03/12] (14)
Re: Small volumetric path tracer
183 [2013/03/18] (10)
Haswell benchmarks show up
184 [2013/03/26] (10)
Is GPU computing dead already?
185 [2013/04/03] (8)
Can't pass virtual function objects to CUDA kernel is a pain
186 [2013/04/05] (11)
Re: Is GPU computing dead already?
187 [2013/04/05] (3)
Looking for a procedural geometry library
188 [2013/04/06] (2)
Random number generator on GPU
189 [2013/04/07] (5)
Questions about fire rendering
190 [2013/04/15] (1)
OCLToys: a collection of OpenCL demo
191 [2013/04/16] (4)
5 faces / FLT
192 [2013/04/16] (5)
Ellipsoid/Triangle intersection
193 [2013/04/24] (10)
Psychopath: a microgeometry path tracer
194 [2013/05/01] (10)
NEW SERVER
195 [2013/05/01] (14)
Re: NEW SERVER
196 [2013/05/10] (8)
Fujiyama Renderer
197 [2013/05/14] (2)
Nvidia IRA demo
198 [2013/05/15] (7)
SIGGRAPH 2013 papers
199 [2013/05/19] (1)
DOWNTIME
200 [2013/05/22] (8)
BLOG
201 [2013/05/22] (2)
Registration issues
202 [2013/05/23] (3)
New renderer, WIP
203 [2013/05/28] (5)
camera lens
204 [2013/06/05] (3)
perfect monstrous hybrid
205 [2013/06/05] (4)
Questions about adjoint bsdf
206 [2013/06/05] (1)
Nothing Fancy
207 [2013/06/09] (9)
Fujiyama Renderer v0.1.6 released
208 [2013/06/09] (2)
Ke-Sen's HPG 2013 papers list has arrived
209 [2013/06/09] (1)
Microfacet path tracer?
210 [2013/06/20] (3)
Photon Beam Diffusion: A Hybrid Monte Carlo Method for Subsu
211 [2013/06/20] (3)
skybox lit fractal landscape raytracing
212 [2013/06/20] (7)
Best methods for scene preview
213 [2013/06/21] (8)
HLBVH performance etc.
214 [2013/06/21] (10)
Is it still worth it to do CPU SIMD ray tracing?
215 [2013/06/23] (11)
Low-discrepancy samplers
216 [2013/06/25] (5)
Correlated Multi-Jittered Sampling
217 [2013/06/25] (4)
Minecraft OpenGL render
218 [2013/06/26] (10)
Re: Low-discrepancy samplers
219 [2013/07/06] (5)
OpenCL works on Nvidia cards after all?
220 [2013/07/11] (2)
( almost :) ) Realtime Java Raytracing
221 [2013/07/17] (10)
Optimization strategies
222 [2013/07/18] (3)
Re: Optimization strategies
223 [2013/07/24] (5)
OpenCL 2.0 specs released
224 [2013/07/29] (10)
Ray Tracing is the Future and ever will be
225 [2013/07/30] (8)
My Reformulation of the Rendering Equation (+Applications)
226 [2013/07/31] (2)
BSSRDF Importance Sampling
227 [2013/07/31] (2)
Xeon Phi benchmarks
228 [2013/08/01] (3)
Divide-And-Conquer Ray Tracing
229 [2013/08/02] (2)
two-level ray tracing with reordering for highly complex...
230 [2013/08/07] (14)
Re: Ray Tracing is the Future and ever will be
231 [2013/08/08] (3)
SSE 4-Ray vs. Sphere?
232 [2013/08/10] (10)
Best method for IOR
233 [2013/08/14] (4)
An Border-Stable Approach to NURBS Surface Rendering for Ray
234 [2013/08/18] (1)
embroider by tbp?
235 [2013/08/20] (10)
Speed Issues with GPU BVH rendering
236 [2013/08/22] (7)
Dielectric BRDFs
237 [2013/08/23] (5)
Re: Speed Issues with GPU BVH rendering
238 [2013/08/29] (10)
BVH instances support : approaches
239 [2013/09/05] (10)
giga rays on intel phi
240 [2013/09/05] (3)
Faster Incoherent Ray Traversal Using 8-Wide AVX Instruction
241 [2013/09/06] (2)
Realtime Pixel-Object Culling
242 [2013/09/10] (15)
Re: giga rays on intel phi
243 [2013/09/11] (2)
Cubix Expander ... is dead !!
244 [2013/09/11] (3)
Re: BVH instances support : approaches
245 [2013/09/13] (2)
Rendering job: we are searching a R&D specialist - CPU & GPU
246 [2013/09/19] (10)
A note on PPM/VCM with specrtal rendering and motion blur
247 [2013/09/27] (6)
Render
248 [2013/09/28] (2)
ordering primary rays
249 [2013/10/09] (4)
A joke.
250 [2013/10/22] (1)
Fujiyama Renderer multi-threaded
251 [2013/11/01] (4)
in response to an assertion by mr john carmack who is wrong
252 [2013/11/02] (6)
Aila Laine traversal kernel: memory layout wasteful?
253 [2013/11/06] (5)
Moved again.
254 [2013/11/07] (6)
raytracing bezier patches..
255 [2013/11/11] (2)
Job offer at NVIDIA ARC Berlin
256 [2013/11/11] (11)
Arauna2 announcement video
257 [2013/11/13] (5)
Re: Arauna2 announcement video
258 [2013/11/13] (10)
About volumetric caustics.
259 [2013/11/14] (5)
C++ AMP
260 [2013/11/14] (15)
Re: About volumetric caustics.
261 [2013/11/15] (1)
Massive Datasets/Models
262 [2013/11/16] (10)
Working Color Spaces
263 [2013/11/20] (2)
Re: Working Color Spaces
264 [2013/11/21] (10)
64 core cpu from intel
265 [2013/11/21] (10)
Stackless MBVH Traversal for CPU, MIC and GPU Ray Tracing
266 [2013/11/25] (4)
Re: 64 core cpu from intel
267 [2013/11/25] (5)
ket is for horses
268 [2013/11/26] (3)
Heckbert ray grammar and today BRDF
269 [2013/11/26] (9)
Frame buffer for spectral rendering
270 [2013/11/27] (9)
Joint Importance Sampling of Low-order Volumetric Scattering
271 [2013/11/27] (3)
Re: Implementing Vertex Connection and Merging (tech report)
272 [2013/12/01] (1)
final alice
273 [2013/12/06] (4)
How to do depth of field in Light tracing?
274 [2013/12/06] (2)
Search not working
275 [2013/12/11] (6)
lorde of cities
276 [2013/12/16] (2)
Looking for: An ambient light illumination model
277 [2013/12/21] (6)
what is realism in realtime rendering?
278 [2013/12/24] (2)
Merry Christmas Ompf2 Members (2013)
279 [2014/01/05] (11)
Population Monte Carlo Sampling
280 [2014/01/09] (5)
Re: Population Monte Carlo Sampling
281 [2014/01/11] (5)
WebGL path tracer
282 [2014/01/12] (10)
Anybody tried implementing Disney's Principled BRDF?
283 [2014/01/16] (2)
Re: Anybody tried implementing Disney's Principled BRDF?
284 [2014/01/16] (11)
A better way to sample a sphere (w.r.t. solid angle)
285 [2014/01/17] (10)
Hybrid : CPU & GPU strategies
286 [2014/01/21] (5)
Arauna2 new site
287 [2014/01/21] (6)
Re: Stackless MBVH Traversal for CPU, MIC and GPU Ray Tracin
288 [2014/01/26] (1)
Spatial date structure, kdtree or hash grid.
289 [2014/01/26] (10)
Choosing clamping limit in VPL rendering
290 [2014/01/27] (8)
Fastest AABB-ray test today?
291 [2014/01/28] (4)
Re: Choosing clamping limit in VPL rendering
292 [2014/02/01] (3)
CUDA and branch prediction
293 [2014/02/02] (6)
OpenCL - ray-triangle intersection
294 [2014/02/04] (1)
Rendering Job offers at Intel
295 [2014/02/05] (3)
Question about cube mapping and calculating PDFs
296 [2014/02/05] (3)
Realtime CPU renderer visuals
297 [2014/02/10] (5)
Re: Hybrid : CPU & GPU strategies
298 [2014/02/10] (2)
coordinating raytracing with rasterizer
299 [2014/02/11] (10)
Hair intersection : approaches ?
300 [2014/02/13] (8)
Re: Hair intersection : approaches ?
301 [2014/02/18] (3)
Eric Veach accepts Academy Award for his PhD thesis
302 [2014/02/23] (5)
Secondary diffuse bounce much more slower
303 [2014/02/25] (10)
Implementing a Shader System
304 [2014/02/26] (8)
Curve bounding box - fast computation
305 [2014/03/05] (10)
Measure the convergence speed
306 [2014/03/06] (4)
Re: Implementing a Shader System
307 [2014/03/07] (4)
Intel vs Nvidia
308 [2014/03/07] (4)
SBVH - support of different kind of primitives
309 [2014/03/07] (11)
Re: Measure the convergence speed
310 [2014/03/08] (11)
My Optix porting of SmallVCM (only PathTracer & BDPT)
311 [2014/03/11] (14)
Re: My Optix porting of SmallVCM (only PathTracer & BDPT)
312 [2014/03/18] (10)
Ray Tracing on a chip (yeah. again)
313 [2014/03/20] (10)
Efficient sampling of many lights
314 [2014/03/20] (10)
Microfacet (RoughGlass) and Multiple Importance Sampling
315 [2014/03/21] (13)
Re: Efficient sampling of many lights
316 [2014/03/25] (2)
Question about "Five Common Misconceptions about Bias in..."
317 [2014/03/28] (4)
Re: Microfacet (RoughGlass) and Multiple Importance Sampling
318 [2014/04/13] (5)
Caustics causing trouble in London
319 [2014/04/17] (8)
Veach's room scene pimped
320 [2014/04/22] (10)
Smooth Shading with bidirectional path tracing?
321 [2014/04/23] (4)
SAH probability question.
322 [2014/04/24] (10)
UPS vs VCM?
323 [2014/04/24] (1)
Full Circle
324 [2014/05/01] (4)
GCC SIMD vector types
325 [2014/05/03] (2)
help with Robust Image Denoising using a Virtual Flash Image
326 [2014/05/04] (1)
400% Raytracing Speed-Up by Exploiting Temporal Coherence
327 [2014/05/08] (3)
Ray tracing via GPU rasterization
328 [2014/05/09] (11)
Colibri Renderer
329 [2014/05/10] (8)
Light tracing image conversion
330 [2014/05/13] (4)
Renderer Unit Testing
331 [2014/05/14] (1)
MIS - BSDF evaluation
332 [2014/05/15] (7)
Re: Psychopath: a microgeometry path tracer
333 [2014/05/16] (3)
Code style for rendering
334 [2014/06/01] (10)
VCM GPU implementation (+ some extras)
335 [2014/06/01] (2)
Request: David and St. Matthew model
336 [2014/06/04] (10)
Color space: when to multiply by the matrix
337 [2014/06/11] (4)
Real time Voxel Octree build
338 [2014/06/13] (4)
Re: Color space: when to multiply by the matrix
339 [2014/06/15] (1)
multiple reference octree OR BVH for GPU?
340 [2014/06/18] (11)
Energy-Conserving Phong Specular Lobe
341 [2014/06/19] (2)
rasterization?
342 [2014/06/23] (9)
When do Fresnel Equations Apply/Fresnel BRDFs
343 [2014/06/24] (1)
Re: Energy-Conserving Phong Specular Lobe
344 [2014/06/25] (5)
Sampling Distorted Spheres
345 [2014/06/30] (10)
understanding sampling, filters, motion blur, DoF,...
346 [2014/07/01] (7)
avoid rejection sampling
347 [2014/07/01] (5)
Re: understanding sampling, filters, motion blur, DoF,...
348 [2014/07/03] (9)
Realtime Raytracing on an already busy CPU?
349 [2014/07/05] (10)
Camera Weighting in Eye Tracing
350 [2014/07/05] (1)
Building an octree
351 [2014/07/07] (1)
Re: Camera Weighting in Eye Tracing
352 [2014/07/09] (2)
Weighting Paths in Light Tracing
353 [2014/07/11] (1)
Correct Weighting for all Camera Effects
354 [2014/07/13] (3)
Epsilon problem in volumetric scattering of particle
355 [2014/07/31] (2)
Re: Total SAH of a BVH
356 [2014/07/31] (2)
MIS with more than one light
357 [2014/07/31] (5)
Monte Carlo Forward/Backward Radiance in Basic Example
358 [2014/08/07] (10)
how to modify light "power and color" after rendering
359 [2014/08/10] (5)
Re: how to modify light "power and color" after rendering
360 [2014/08/14] (4)
Agreement of Light Tracing and Path Tracing with a Thin Lens
361 [2014/08/15] (10)
Comparison of spectral vs rgb rendering?
362 [2014/08/19] (3)
GACV : robust numerical integration method
363 [2014/08/21] (6)
questions about hair rendering
364 [2014/09/01] (11)
Ifu - cloud simulator and renderer
365 [2014/09/03] (5)
sampling pure specular paths
366 [2014/09/06] (3)
rectilinear grids
367 [2014/09/20] (10)
Boosting Monte Carlo Rendering by Ray Histogram Fusion
368 [2014/09/24] (6)
Noise in textures
369 [2014/09/28] (5)
questions about displacement, normal and bump
370 [2014/09/29] (10)
Experimental Development Framework (C++ and ray tracing)
371 [2014/10/02] (10)
Questions about metroplis sampling.
372 [2014/10/02] (13)
Re: Questions about metroplis sampling.
373 [2014/10/02] (3)
Re: Experimental Development Framework (C++ and ray tracing)
374 [2014/10/03] (2)
An error in pbrt? About MLT start-up bias
375 [2014/10/13] (1)
Confused about Shifted Gamma micro-facet distribution
376 [2014/10/13] (7)
Smart sampling methods that improves performance.
377 [2014/10/16] (3)
Request: Old Ashdown radiosity scenes
378 [2014/10/19] (3)
question about camera sampling
379 [2014/10/19] (10)
Path tracing accumulation artifacts
380 [2014/10/19] (4)
Re: Path tracing accumulation artifacts
381 [2014/10/20] (13)
Re: Ifu - cloud simulator and renderer
382 [2014/10/24] (5)
How to render soft shadow from directional light
383 [2014/10/29] (3)
Why does all the major renderer use path tracing?
384 [2014/11/10] (2)
Forward and Backward Probabilities
385 [2014/11/12] (3)
Bidirectional LOD
386 [2014/11/13] (2)
Pretty Images : IGAD 2014
387 [2014/11/22] (2)
understanding different biased algorithms
388 [2014/11/23] (10)
Question about Bottom-up traversal used in LBVH and TRBVH
389 [2014/11/25] (3)
Questions about layered bsdfs.
390 [2014/11/25] (5)
Re: Question about Bottom-up traversal used in LBVH and TRBV
391 [2014/11/27] (10)
Direct Light Integration using MIS
392 [2014/11/27] (4)
How to sample angular environmental map?
393 [2014/12/02] (3)
About ray differentials of primary rays
394 [2014/12/05] (3)
Re: Colibri Renderer
395 [2014/12/07] (3)
Question about particle volumetric rendering in Krakatoa
396 [2014/12/31] (4)
Questions on BDPT and Sampling
397 [2015/01/06] (5)
mrays/s
398 [2015/01/09] (10)
cosine lobe sampling PDF
399 [2015/01/14] (1)
Job offer at NVIDIA ARC/OptiX Team (US or Europe)
400 [2015/01/19] (2)
Pbrt 2: How does LookAt work?
401 [2015/01/20] (5)
About the implementation of Joint Importance Sampling
402 [2015/02/02] (2)
Images from Colibri Development
403 [2015/02/05] (5)
Ray Sorting
404 [2015/02/13] (3)
Russian Roulette for terminating volumetric ray marching?
405 [2015/02/20] (5)
Generalizing the Golden Ratio Sequence to Higher Dimensions
406 [2015/02/22] (4)
photon mapping + final gather light leaks
407 [2015/03/02] (5)
LuxMark v3.0
408 [2015/03/03] (9)
Some images from my renderer
409 [2015/03/06] (7)
Defining roughness
410 [2015/03/19] (1)
real-time opencl ray tracer
411 [2015/03/21] (10)
Visionaray Ray Tracing Framework
412 [2015/03/27] (1)
Equiangular Sampling example
413 [2015/03/27] (5)
Useful Markov Chain Monte Carlo Papers to apply to Graphics
414 [2015/04/06] (7)
Out-Scattering problem
415 [2015/04/06] (3)
Re: cosine lobe sampling PDF
416 [2015/04/13] (1)
Unbiased way to independently find SDS paths
417 [2015/04/13] (1)
Papers for addressing MLT limitations
418 [2015/04/14] (1)
Way to Combine HLST and MMLT.
419 [2015/05/14] (8)
algorithm choice
420 [2015/05/21] (1)
SVO Voxel Raycaster Tech Demo with Image Warping
421 [2015/05/26] (9)
CPU (real time) raytracing references and articles?
422 [2015/05/27] (2)
Any good reason to use VPLs for rendering?
423 [2015/05/31] (1)
Improved half vector space light transport and Manifold NEE
424 [2015/06/03] (2)
Intel Acquisition of Altera, good news to CPU raytracing?
425 [2015/06/05] (4)
Status of acceleration structures, What did I miss?
426 [2015/06/05] (3)
Looking for robust ray offsets
427 [2015/06/10] (10)
Sobol' sequences
428 [2015/06/10] (10)
Float versus double
429 [2015/06/16] (2)
Colorspaces questions, and light shape questions
430 [2015/06/17] (1)
Probabilistic Connections for Bidirectional Path Tracing
431 [2015/06/24] (10)
Ideas request for a specific raytracing application
432 [2015/06/25] (19)
Re: Ideas request for a specific raytracing application
433 [2015/06/30] (10)
pbrt-v3 source code now available
434 [2015/07/03] (3)
Looking for textures for material preview scene
435 [2015/07/08] (14)
Re: pbrt-v3 source code now available
436 [2015/07/12] (1)
Efficient grid construction source code available (CUDA C++)
437 [2015/07/14] (8)
Question about normal mapping in Ray tracingIt looks like al
438 [2015/07/15] (8)
Multiplication between two slerped quaternion
439 [2015/07/17] (2)
looking for a hierarchical grids implementation
440 [2015/08/14] (10)
gradient domain path tracing (GPT)
441 [2015/08/20] (1)
Looking for Cylinder-Ray intersection without use quadrics
442 [2015/08/26] (7)
Re: A better way to sample a sphere (w.r.t. solid angle)
443 [2015/08/26] (4)
Light path classification
444 [2015/09/02] (3)
Combining Path Tracing with MLT
445 [2015/09/06] (1)
generate frustum from rays to use in packet test
446 [2015/09/11] (1)
Looking for a BVH packet traversal with frustum test
447 [2015/09/12] (3)
Re: Float versus double
448 [2015/09/13] (12)
Indirect lighting through subsurface diffusion
449 [2015/09/13] (7)
BDPT implementation issues
450 [2015/09/14] (3)
OpenSource Brigade 2 alternative?
451 [2015/09/28] (2)
Re: Sobol' sequences
452 [2015/09/30] (10)
Separate GPU compute kernels vs. a single GPU kernel
453 [2015/10/05] (1)
Re: Separate GPU compute kernels vs. a single GPU kernel
454 [2015/10/13] (2)
GPU style shaders in raytracing
455 [2015/10/14] (1)
Re: gradient domain path tracing (GPT)
456 [2015/10/17] (1)
POV-Ray Short Code Contest
457 [2015/10/26] (4)
Basic question: material that will change the normal
458 [2015/11/02] (1)
Several Jobs Offer
459 [2015/12/18] (3)
Pathtracing Subreddit
460 [2016/01/06] (3)
Basic question: reflections with glass sphere
461 [2016/01/06] (5)
Bezier surface models
462 [2016/01/13] (2)
Rendering jobs at DreamWorks Animation
463 [2016/01/14] (4)
super fast mbvh4 traversal and triangle intersection
464 [2016/02/02] (2)
Made a single hit cook torrence raytracer
465 [2016/02/02] (2)
Re: Indirect lighting through subsurface diffusion
466 [2016/02/05] (5)
dry lab demo
467 [2016/02/06] (1)
BVH4 order box hits
468 [2016/02/22] (3)
Sweep of a solid angle
469 [2016/02/27] (1)
relation between differential solid angle and surface area
470 [2016/03/17] (5)
Energy conservation vs. energy normalization
471 [2016/04/11] (3)
Just came out of my hobby path tracer this morning
472 [2016/04/29] (10)
How to measure "real" material for rendering
473 [2016/05/01] (4)
A question about BSSRDF generalized to rough surface
474 [2016/05/04] (5)
Regarding directional dipole
475 [2016/05/18] (4)
Job offer at NVIDIA (ARC/OptiX Team) (US or Europe)
476 [2016/05/19] (2)
Re: How to measure "real" material for rendering
477 [2016/05/23] (3)
pbrt-v2 grid code traversal problem
478 [2016/05/24] (3)
Ideal Specular BTDF
479 [2016/06/02] (10)
GPU VCM
480 [2016/06/07] (7)
super fast parallel sbvh construction
481 [2016/06/11] (22)
Re: GPU VCM
482 [2016/06/23] (5)
Chess set
483 [2016/07/01] (2)
Re: Direct Light Integration using MIS
484 [2016/07/11] (1)
Map OpenGL depth buffer in CUDA kernel
485 [2016/07/14] (3)
Physically Based Rendering 3E
486 [2016/09/10] (4)
Bi-layer, anistropic, multi-scattering microfacets
487 [2016/09/23] (9)
AVX512 MBVH4 Traversal
488 [2016/09/27] (2)
Pathtracing in Unity
489 [2016/10/24] (6)
Robust Light Transport Simulation via Metropolised Bidirectional Estimators
490 [2016/11/01] (3)
Question about microfacet reverse pdf and SmallVCM
491 [2016/12/02] (9)
Multiple Textures CUDA/OpenCL
492 [2016/12/02] (5)
Confused about near-specular reflection that is not energy conserving.
493 [2016/12/14] (5)
Volumetric Pathtracing / Small UPBP
494 [2017/01/10] (4)
PBRT-v3 (the book) wrong microfacet BTDF?
495 [2017/01/20] (7)
Intersection of ray with quadric surface for hobby ray tracer
496 [2017/01/22] (10)
Implementation for Blue-noise Dithered Sampling
497 [2017/01/25] (4)
Path tracing benchmark
498 [2017/01/30] (1)
Ray Tracing Job at NVIDIA
499 [2017/01/31] (18)
Re: Implementation for Blue-noise Dithered Sampling
500 [2017/02/05] (4)
Dispersion
501 [2017/02/08] (1)
Learning Light Transport the Reinforced Way
502 [2017/02/10] (5)
Benchmark data sets
503 [2017/02/22] (10)
Multi-wavelength free path sampling using ratio tracking
504 [2017/03/16] (2)
Re: Visionaray Ray Tracing Framework
505 [2017/03/23] (8)
Google Draco
506 [2017/05/16] (5)
The Iray Light Transport Simulation and Rendering System
507 [2017/05/31] (9)
Irregular grids
508 [2017/06/09] (7)
My First Spectral rendering
509 [2017/07/06] (11)
MIS with IBL
510 [2017/07/16] (5)
Re: MIS with IBL
511 [2017/08/22] (11)
My first Supersize-Image
512 [2017/09/05] (10)
Quick Question
513 [2017/10/10] (3)
Re: Quick Question
514 [2017/10/14] (2)
KuaFu Renderer - UPM
515 [2017/11/06] (8)
SIMDy
516 [2017/11/11] (9)
Weighted delta tracking question
517 [2017/11/28] (18)
Why is volumetric emission proportional to absorption coefficient?
518 [2017/12/09] (17)
My little path tracer
519 [2018/02/06] (2)
Eurographics '18 Industry Talks
520 [2018/02/12] (1)
Basis Construction with Tangent Vector
521 [2018/03/03] (4)
Geometry factor for parallel light?
522 [2018/03/16] (43)
Re: My little path tracer
523 [2018/03/16] (7)
Spectral tracking question
524 [2018/03/22] (7)
DXR
525 [2018/04/23] (2)
Veach - refractive BTDF adjoint
526 [2018/05/30] (10)
My introduction
527 [2018/06/18] (2)
Re: My introduction
528 [2018/06/27] (1)
Beyond SVGF (master thesis)
529 [2018/07/10] (4)
Primary Sample Space Path Guiding
530 [2018/07/10] (8)
Importance Sampling of Many Lights with Adaptive Tree Splitting
531 [2018/07/13] (1)
Decomposition tracking question
532 [2018/07/17] (3)
Anyone read Laurent Belcour's paper on layered material?
533 [2018/07/22] (7)
Emissive surfaces and visibility term
534 [2018/07/24] (4)
Something's wrong with the RSS and forum posting
535 [2018/08/15] (3)
Claims of real-time Ray Tracing on mobile hardware
536 [2018/08/17] (1)
Global Illuminati
537 [2018/09/13] (1)
Light Lands
538 [2018/09/20] (7)
CUDA 10 available
539 [2019/02/07] (6)
Performance issues with Wald&havran's nlogn kdtree construction
540 [2019/02/08] (10)
Optix 6.0 Path Tracing demo
541 [2019/02/16] (9)
Shading normal issues w. adjoint bsdf
542 [2019/02/21] (2)
Bump mapping/computing normal derivatives
543 [2019/02/22] (1)
My first real RT
544 [2019/03/04] (7)
Moving ompf2 to a new host
545 [2019/03/06] (1)
Major maintenance coming up
546 [2019/03/25] (3)
DAMAGE REPORT
547 [2019/03/25] (4)
Attachement test
548 [2019/04/24] (10)
Point lights and non-diffuse brdfs
549 [2019/05/03] (16)
Re: My first Supersize-Image
550 [2019/07/09] (10)
Light-tracer weights
551 [2019/07/12] (1)
Collapse
552 [2019/07/12] (1)
Lighthouse 2 now open source
553 [2019/08/03] (1)
Board updated to 3.2.7
554 [2019/08/09] (5)
Maxwell Support for pure Optix?
555 [2019/08/26] (5)
Optix7 core added
556 [2019/08/26] (10)
Linux?
557 [2019/09/05] (3)
nvidia rtx perf.
558 [2019/09/14] (3)
Insights into random number generator
559 [2019/09/15] (6)
Re: Linux?
560 [2019/09/22] (2)
Noise filtering
561 [2019/10/11] (2)
Multiplying microfacets/GGX
562 [2019/11/18] (5)
Clarifications on NEE/MIS
563 [2019/11/24] (1)
The RTX Shader Binding Table Three Ways
564 [2019/12/07] (4)
FREEZING THE BOARD
565 [2020/02/17] (1)
Lighthouse2 / RTX path tracing benchmark
566 [2020/04/21] (5)
qestion regarding "A null-scattering path integral formulation of light transport"
567 [2020/05/15] (1)
Rendering Job at Tangent Animation
568 [2020/07/30] (4)
bvh build time (CPU vs opencl vs optix vs RTX)
569 [2020/09/29] (3)
“Importance Sampling of Many Lights” - paper: participating media
570 [2021/04/14] (2)
Recursive indirect lighting
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