OMPF2 Forum. back


Preserving the history of the ompf2.com forum. Threads scraped from wayback machine.
000 [2011/11/28] (10) Welcome!
001 [2011/11/28] (10) Brigade footage
002 [2011/11/29] (10) Regarding comparing GLSL Pathtracer with a CUDA Pathtracer
003 [2011/11/29] (1) Ray traced occlusion culling in point-frag
004 [2011/11/29] (3) Attachment file size
005 [2011/11/29] (5) SIGGRAPH Souvenirs
006 [2011/11/29] (2) Ashikmin-Shirley brdf
007 [2011/11/29] (1) Conference room model
008 [2011/11/29] (1) Some animated models
009 [2011/11/29] (1) Reverse debugging with GDB
010 [2011/11/29] (1) Use of volatile
011 [2011/11/29] (1) Bookmarks
012 [2011/11/30] (3) Warrick
013 [2011/11/30] (23) Re: Welcome!
014 [2011/12/01] (4) Comparisons of really simple near neighbor search algorithms
015 [2011/12/02] (4) Re: Brigade footage
016 [2011/12/03] (3) It's not a path tracer...
017 [2011/12/04] (4) Portalcat
018 [2011/12/05] (4) Looking for Nearest Neighbor BVH splitting algo
019 [2011/12/06] (6) CUDA 4.1 RC2
020 [2011/12/09] (8) Update on OMPF.org
021 [2011/12/12] (6) Sfera: a game with real-time path tracing rendering
022 [2011/12/13] (10) Glitch Pictures anyone?
023 [2011/12/13] (1) Reallife Photon mapping
024 [2011/12/15] (2) Interactive raytracing of 1G polygon data set.
025 [2011/12/16] (1) OpenCUDA
026 [2011/12/19] (10) Sampling lights
027 [2011/12/19] (5) Voronoi Fracture and Shatter Lab Tests
028 [2011/12/20] (10) A couple of renderings
029 [2011/12/20] (10) Tangents computation problem
030 [2011/12/20] (10) Preetham Sun, spectral rendering
031 [2011/12/21] (13) Re: Sampling lights
032 [2011/12/23] (2) The Race is On
033 [2011/12/23] (5) Mem / core clock mystery
034 [2011/12/25] (4) How to deal with mesh emitters?
035 [2011/12/29] (7) Ray tracing Help
036 [2011/12/31] (5) Flying over the stained glass mountains
037 [2012/01/02] (6) Re: Preetham Sun, spectral rendering
038 [2012/01/03] (6) Official Brigade website
039 [2012/01/03] (4) and so i challenge you
040 [2012/01/04] (7) Spectral Studio beta 0.01
041 [2012/01/08] (4) Posting approvals
042 [2012/01/08] (1) Playing across the domes
043 [2012/01/08] (3) BVH on GPU
044 [2012/01/10] (5) Random Parameter Filtering
045 [2012/01/11] (1) Re: A couple of renderings
046 [2012/01/11] (10) Dissapointing building times from lbvh gpu based builder
047 [2012/01/16] (26) Re: Dissapointing building times from lbvh gpu based builder
048 [2012/01/21] (7) consistency and unbiasedness
049 [2012/01/23] (6) Request: Soda Hall
050 [2012/01/25] (12) Reflect / Brigade2
051 [2012/01/26] (1) Russian Roulette
052 [2012/01/30] (10) Path tracing in games
053 [2012/02/01] (17) Re: Path tracing in games
054 [2012/02/03] (10) complex rendering
055 [2012/02/03] (8) Re: Reflect / Brigade2
056 [2012/02/13] (2) Some voxel tracing
057 [2012/02/15] (1) job position available
058 [2012/02/15] (10) Voxel vs BVH
059 [2012/02/17] (2) some work in progress shots
060 [2012/02/22] (10) Total SAH of a BVH
061 [2012/02/25] (4) Can Game Engines do That ?
062 [2012/03/05] (9) Csillámtrace - my new graphics engine
063 [2012/03/06] (1) Re: complex rendering
064 [2012/03/15] (10) Textures access on the GPU : performance tips ?
065 [2012/03/15] (10) Spam
066 [2012/03/19] (11) My path tracer
067 [2012/03/20] (3) Steampunk rays
068 [2012/03/21] (1) Re: Textures access on the GPU : performance tips ?
069 [2012/03/22] (10) Nvidia limiting gtx680 compute speed?
070 [2012/03/27] (11) Re: Nvidia limiting gtx680 compute speed?
071 [2012/04/03] (2) A New Home
072 [2012/04/06] (24) Re: Spam
073 [2012/04/10] (3) Brigade2 r2017
074 [2012/04/12] (115) Re: Csillámtrace - my new graphics engine
075 [2012/04/13] (7) Playing with light (a spectral rendering example)
076 [2012/04/15] (1) Moderu
077 [2012/04/17] (11) embree+OSL+alembic
078 [2012/04/17] (10) Quadrics kinda sorta work for real time
079 [2012/04/17] (2) Registration problems
080 [2012/04/17] (7) Fireflies in pathtracer
081 [2012/04/19] (1) Wald triangle -> Standard triangle
082 [2012/04/20] (1) Re: embree+OSL+alembic
083 [2012/04/20] (2) CryEngine 3
084 [2012/04/22] (6) Sven Woop thesis triangles
085 [2012/04/23] (10) Importance Sampling
086 [2012/04/24] (10) Memless RT
087 [2012/04/26] (4) OpenCL support for Intel GPU HD2500/4000
088 [2012/04/27] (2) Re: Memless RT
089 [2012/05/06] (10) Pixel filters with negative weights - is there a solution?
090 [2012/05/08] (10) Re: Pixel filters with negative weights - is there a solutio
091 [2012/05/09] (5) Laguna
092 [2012/05/11] (6) Manifold Exploration: A Markov Chain Monte Carlo technique
093 [2012/05/11] (10) Improving Data Locality for Efficient In-Core Path Tracing
094 [2012/05/15] (2) Re: Importance Sampling
095 [2012/05/15] (5) Re: Improving Data Locality for Efficient In-Core Path Traci
096 [2012/05/17] (2) NVIDIA Kepler real-time raytracing demo at GTC 2012
097 [2012/05/24] (1) Looking for Embroider
098 [2012/05/28] (1) HPG Papers list is UP at Ke-Sen Huang's
099 [2012/05/29] (10) Anti aliasing question, advices, councils...
100 [2012/05/31] (3) Maximizing Parallelism in the Construction of BVHs...
101 [2012/06/01] (3) offline
102 [2012/06/01] (5) Re: Anti aliasing question, advices, councils...
103 [2012/06/06] (1) Anyone going at HPG 2012
104 [2012/06/06] (8) Why I cannot get the specular reflection right with mesh?
105 [2012/06/07] (1) "Understanding the Efficiency of Ray Traversal on GPUs - Kep
106 [2012/06/12] (1) A great model resource in Wavefront OBJ format
107 [2012/06/13] (4) Brigade Student Game
108 [2012/06/14] (5) How to get openMDL 0.75 beta?
109 [2012/06/18] (81) Re: Glitch Pictures anyone?
110 [2012/06/26] (10) Some clouds
111 [2012/07/04] (5) Formulas/Math in source code comments
112 [2012/07/05] (6) Discussion about photon mapping.
113 [2012/07/05] (10) Tedious bugs in my bidirectional path tracer.
114 [2012/07/05] (7) About low-discrepancy sequence and image filters in ray trac
115 [2012/07/05] (9) It's About Time
116 [2012/07/11] (11) Veach thesis - formula question
117 [2012/07/13] (2) My second ray tracer actually...
118 [2012/07/13] (7) Spherical Light Sampling for direct lighting only
119 [2012/07/16] (86) Re: Veach thesis - formula question
120 [2012/07/18] (10) Latex formula support ?
121 [2012/07/18] (10) Interesting footage
122 [2012/07/19] (10) MLT - how difficult is it?
123 [2012/07/25] (3) Re: My path tracer
124 [2012/07/27] (25) Re: Quadrics kinda sorta work for real time
125 [2012/07/30] (1) Research Associate in Real-time Ray Tracing
126 [2012/08/01] (9) SIGGRAPH anyone?
127 [2012/08/10] (2) Re: MLT - how difficult is it?
128 [2012/08/12] (5) Topmod!
129 [2012/08/13] (10) A Path tracer
130 [2012/08/18] (2) Re: A Path tracer
131 [2012/08/19] (14) MIS BPT with Russian Roulette
132 [2012/08/21] (9) Re: MIS BPT with Russian Roulette
133 [2012/08/28] (12) PDF of DoF
134 [2012/08/29] (6) BDPT & Lights hits
135 [2012/09/05] (8) Source of non-symetric scattering : refraction ?
136 [2012/09/11] (1) A bump-mapped cornell box in PBRT
137 [2012/09/13] (2) PMC-ERPT
138 [2012/09/23] (2) First attempt at Kelemen style Metropolis
139 [2012/09/24] (2) How to generate "transformed scalar contribution"
140 [2012/09/27] (4) mix BRDFs correctly
141 [2012/10/01] (6) Parallella: A Supercomputer For Everyone
142 [2012/10/03] (3) Mitsuba 0.4.0 released
143 [2012/10/04] (4) Siliconarts Announces 'RayCore' Real-Time Ray Tracing GPU
144 [2012/10/05] (10) Intel Xeon Phi Preferred Pricing - Only $400 per Card ?
145 [2012/10/09] (9) Tilera arcihtecture
146 [2012/10/10] (1) help 101
147 [2012/10/10] (8) getting started
148 [2012/10/11] (10) Vertex merging paper and SmallVCM
149 [2012/10/14] (20) Re: Vertex merging paper and SmallVCM
150 [2012/10/16] (10) CUDA 5.0
151 [2012/10/19] (2) Re: CUDA 5.0
152 [2012/10/19] (2) SVO CUDA RAYTRACER
153 [2012/11/01] (4) Path tracing 101
154 [2012/11/01] (4) Heightmap Stepping
155 [2012/11/02] (3) Importance sampling, color scaling
156 [2012/11/04] (1) rays get stuck due to total internal reflection
157 [2012/11/05] (4) Full radiosity of diffuse surface.
158 [2012/11/06] (10) Ph.D. thesis
159 [2012/11/06] (6) IP BAN TESSELLATED TITS?
160 [2012/11/07] (12) Re: Ph.D. thesis
161 [2012/11/09] (1) Forum updated
162 [2012/11/11] (6) Solid angle of triangle
163 [2012/11/13] (20) Re: Intel Xeon Phi Preferred Pricing - Only $400 per Card ?
164 [2012/11/14] (10) Implementing Vertex Connection and Merging (tech report)
165 [2012/11/25] (9) Ward tone mapping
166 [2012/11/27] (5) SmallLuxGPU v3.0 Preview Video
167 [2012/12/20] (1) reason of shooting photon flux in photon mapping
168 [2012/12/30] (1) XRT 2.0 released
169 [2013/01/03] (8) Re: Latex formula support ?
170 [2013/01/07] (3) OpenACC
171 [2013/01/09] (8) No more emails notifications...
172 [2013/01/10] (12) Small volumetric path tracer
173 [2013/01/24] (5) A Little Path Tracer and a Little Dinosaur
174 [2013/01/25] (10) Path Space Regularization
175 [2013/02/06] (1) Board temporarily down
176 [2013/02/12] (6) tbp
177 [2013/02/14] (10) Can't understand Timo Aila's GPU traversal paper
178 [2013/02/24] (10) Advanced scene description format - is there a need?
179 [2013/02/26] (6) Re: Advanced scene description format - is there a need?
180 [2013/03/04] (8) Hosek & Wilkie sky model : solar radiance...
181 [2013/03/11] (5) LuxVR: Virtual Reality with LuxRender (and OpenCL)
182 [2013/03/12] (14) Re: Small volumetric path tracer
183 [2013/03/18] (10) Haswell benchmarks show up
184 [2013/03/26] (10) Is GPU computing dead already?
185 [2013/04/03] (8) Can't pass virtual function objects to CUDA kernel is a pain
186 [2013/04/05] (11) Re: Is GPU computing dead already?
187 [2013/04/05] (3) Looking for a procedural geometry library
188 [2013/04/06] (2) Random number generator on GPU
189 [2013/04/07] (5) Questions about fire rendering
190 [2013/04/15] (1) OCLToys: a collection of OpenCL demo
191 [2013/04/16] (4) 5 faces / FLT
192 [2013/04/16] (5) Ellipsoid/Triangle intersection
193 [2013/04/24] (10) Psychopath: a microgeometry path tracer
194 [2013/05/01] (10) NEW SERVER
195 [2013/05/01] (14) Re: NEW SERVER
196 [2013/05/10] (8) Fujiyama Renderer
197 [2013/05/14] (2) Nvidia IRA demo
198 [2013/05/15] (7) SIGGRAPH 2013 papers
199 [2013/05/19] (1) DOWNTIME
200 [2013/05/22] (8) BLOG
201 [2013/05/22] (2) Registration issues
202 [2013/05/23] (3) New renderer, WIP
203 [2013/05/28] (5) camera lens
204 [2013/06/05] (3) perfect monstrous hybrid
205 [2013/06/05] (4) Questions about adjoint bsdf
206 [2013/06/05] (1) Nothing Fancy
207 [2013/06/09] (9) Fujiyama Renderer v0.1.6 released
208 [2013/06/09] (2) Ke-Sen's HPG 2013 papers list has arrived
209 [2013/06/09] (1) Microfacet path tracer?
210 [2013/06/20] (3) Photon Beam Diffusion: A Hybrid Monte Carlo Method for Subsu
211 [2013/06/20] (3) skybox lit fractal landscape raytracing
212 [2013/06/20] (7) Best methods for scene preview
213 [2013/06/21] (8) HLBVH performance etc.
214 [2013/06/21] (10) Is it still worth it to do CPU SIMD ray tracing?
215 [2013/06/23] (11) Low-discrepancy samplers
216 [2013/06/25] (5) Correlated Multi-Jittered Sampling
217 [2013/06/25] (4) Minecraft OpenGL render
218 [2013/06/26] (10) Re: Low-discrepancy samplers
219 [2013/07/06] (5) OpenCL works on Nvidia cards after all?
220 [2013/07/11] (2) ( almost :) ) Realtime Java Raytracing
221 [2013/07/17] (10) Optimization strategies
222 [2013/07/18] (3) Re: Optimization strategies
223 [2013/07/24] (5) OpenCL 2.0 specs released
224 [2013/07/29] (10) Ray Tracing is the Future and ever will be
225 [2013/07/30] (8) My Reformulation of the Rendering Equation (+Applications)
226 [2013/07/31] (2) BSSRDF Importance Sampling
227 [2013/07/31] (2) Xeon Phi benchmarks
228 [2013/08/01] (3) Divide-And-Conquer Ray Tracing
229 [2013/08/02] (2) two-level ray tracing with reordering for highly complex...
230 [2013/08/07] (14) Re: Ray Tracing is the Future and ever will be
231 [2013/08/08] (3) SSE 4-Ray vs. Sphere?
232 [2013/08/10] (10) Best method for IOR
233 [2013/08/14] (4) An Border-Stable Approach to NURBS Surface Rendering for Ray
234 [2013/08/18] (1) embroider by tbp?
235 [2013/08/20] (10) Speed Issues with GPU BVH rendering
236 [2013/08/22] (7) Dielectric BRDFs
237 [2013/08/23] (5) Re: Speed Issues with GPU BVH rendering
238 [2013/08/29] (10) BVH instances support : approaches
239 [2013/09/05] (10) giga rays on intel phi
240 [2013/09/05] (3) Faster Incoherent Ray Traversal Using 8-Wide AVX Instruction
241 [2013/09/06] (2) Realtime Pixel-Object Culling
242 [2013/09/10] (15) Re: giga rays on intel phi
243 [2013/09/11] (2) Cubix Expander ... is dead !!
244 [2013/09/11] (3) Re: BVH instances support : approaches
245 [2013/09/13] (2) Rendering job: we are searching a R&D specialist - CPU & GPU
246 [2013/09/19] (10) A note on PPM/VCM with specrtal rendering and motion blur
247 [2013/09/27] (6) Render
248 [2013/09/28] (2) ordering primary rays
249 [2013/10/09] (4) A joke.
250 [2013/10/22] (1) Fujiyama Renderer multi-threaded
251 [2013/11/01] (4) in response to an assertion by mr john carmack who is wrong
252 [2013/11/02] (6) Aila Laine traversal kernel: memory layout wasteful?
253 [2013/11/06] (5) Moved again.
254 [2013/11/07] (6) raytracing bezier patches..
255 [2013/11/11] (2) Job offer at NVIDIA ARC Berlin
256 [2013/11/11] (11) Arauna2 announcement video
257 [2013/11/13] (5) Re: Arauna2 announcement video
258 [2013/11/13] (10) About volumetric caustics.
259 [2013/11/14] (5) C++ AMP
260 [2013/11/14] (15) Re: About volumetric caustics.
261 [2013/11/15] (1) Massive Datasets/Models
262 [2013/11/16] (10) Working Color Spaces
263 [2013/11/20] (2) Re: Working Color Spaces
264 [2013/11/21] (10) 64 core cpu from intel
265 [2013/11/21] (10) Stackless MBVH Traversal for CPU, MIC and GPU Ray Tracing
266 [2013/11/25] (4) Re: 64 core cpu from intel
267 [2013/11/25] (5) ket is for horses
268 [2013/11/26] (3) Heckbert ray grammar and today BRDF
269 [2013/11/26] (9) Frame buffer for spectral rendering
270 [2013/11/27] (9) Joint Importance Sampling of Low-order Volumetric Scattering
271 [2013/11/27] (3) Re: Implementing Vertex Connection and Merging (tech report)
272 [2013/12/01] (1) final alice
273 [2013/12/06] (4) How to do depth of field in Light tracing?
274 [2013/12/06] (2) Search not working
275 [2013/12/11] (6) lorde of cities
276 [2013/12/16] (2) Looking for: An ambient light illumination model
277 [2013/12/21] (6) what is realism in realtime rendering?
278 [2013/12/24] (2) Merry Christmas Ompf2 Members (2013)
279 [2014/01/05] (11) Population Monte Carlo Sampling
280 [2014/01/09] (5) Re: Population Monte Carlo Sampling
281 [2014/01/11] (5) WebGL path tracer
282 [2014/01/12] (10) Anybody tried implementing Disney's Principled BRDF?
283 [2014/01/16] (2) Re: Anybody tried implementing Disney's Principled BRDF?
284 [2014/01/16] (11) A better way to sample a sphere (w.r.t. solid angle)
285 [2014/01/17] (10) Hybrid : CPU & GPU strategies
286 [2014/01/21] (5) Arauna2 new site
287 [2014/01/21] (6) Re: Stackless MBVH Traversal for CPU, MIC and GPU Ray Tracin
288 [2014/01/26] (1) Spatial date structure, kdtree or hash grid.
289 [2014/01/26] (10) Choosing clamping limit in VPL rendering
290 [2014/01/27] (8) Fastest AABB-ray test today?
291 [2014/01/28] (4) Re: Choosing clamping limit in VPL rendering
292 [2014/02/01] (3) CUDA and branch prediction
293 [2014/02/02] (6) OpenCL - ray-triangle intersection
294 [2014/02/04] (1) Rendering Job offers at Intel
295 [2014/02/05] (3) Question about cube mapping and calculating PDFs
296 [2014/02/05] (3) Realtime CPU renderer visuals
297 [2014/02/10] (5) Re: Hybrid : CPU & GPU strategies
298 [2014/02/10] (2) coordinating raytracing with rasterizer
299 [2014/02/11] (10) Hair intersection : approaches ?
300 [2014/02/13] (8) Re: Hair intersection : approaches ?
301 [2014/02/18] (3) Eric Veach accepts Academy Award for his PhD thesis
302 [2014/02/23] (5) Secondary diffuse bounce much more slower
303 [2014/02/25] (10) Implementing a Shader System
304 [2014/02/26] (8) Curve bounding box - fast computation
305 [2014/03/05] (10) Measure the convergence speed
306 [2014/03/06] (4) Re: Implementing a Shader System
307 [2014/03/07] (4) Intel vs Nvidia
308 [2014/03/07] (4) SBVH - support of different kind of primitives
309 [2014/03/07] (11) Re: Measure the convergence speed
310 [2014/03/08] (11) My Optix porting of SmallVCM (only PathTracer & BDPT)
311 [2014/03/11] (14) Re: My Optix porting of SmallVCM (only PathTracer & BDPT)
312 [2014/03/18] (10) Ray Tracing on a chip (yeah. again)
313 [2014/03/20] (10) Efficient sampling of many lights
314 [2014/03/20] (10) Microfacet (RoughGlass) and Multiple Importance Sampling
315 [2014/03/21] (13) Re: Efficient sampling of many lights
316 [2014/03/25] (2) Question about "Five Common Misconceptions about Bias in..."
317 [2014/03/28] (4) Re: Microfacet (RoughGlass) and Multiple Importance Sampling
318 [2014/04/13] (5) Caustics causing trouble in London
319 [2014/04/17] (8) Veach's room scene pimped
320 [2014/04/22] (10) Smooth Shading with bidirectional path tracing?
321 [2014/04/23] (4) SAH probability question.
322 [2014/04/24] (10) UPS vs VCM?
323 [2014/04/24] (1) Full Circle
324 [2014/05/01] (4) GCC SIMD vector types
325 [2014/05/03] (2) help with Robust Image Denoising using a Virtual Flash Image
326 [2014/05/04] (1) 400% Raytracing Speed-Up by Exploiting Temporal Coherence
327 [2014/05/08] (3) Ray tracing via GPU rasterization
328 [2014/05/09] (11) Colibri Renderer
329 [2014/05/10] (8) Light tracing image conversion
330 [2014/05/13] (4) Renderer Unit Testing
331 [2014/05/14] (1) MIS - BSDF evaluation
332 [2014/05/15] (7) Re: Psychopath: a microgeometry path tracer
333 [2014/05/16] (3) Code style for rendering
334 [2014/06/01] (10) VCM GPU implementation (+ some extras)
335 [2014/06/01] (2) Request: David and St. Matthew model
336 [2014/06/04] (10) Color space: when to multiply by the matrix
337 [2014/06/11] (4) Real time Voxel Octree build
338 [2014/06/13] (4) Re: Color space: when to multiply by the matrix
339 [2014/06/15] (1) multiple reference octree OR BVH for GPU?
340 [2014/06/18] (11) Energy-Conserving Phong Specular Lobe
341 [2014/06/19] (2) rasterization?
342 [2014/06/23] (9) When do Fresnel Equations Apply/Fresnel BRDFs
343 [2014/06/24] (1) Re: Energy-Conserving Phong Specular Lobe
344 [2014/06/25] (5) Sampling Distorted Spheres
345 [2014/06/30] (10) understanding sampling, filters, motion blur, DoF,...
346 [2014/07/01] (7) avoid rejection sampling
347 [2014/07/01] (5) Re: understanding sampling, filters, motion blur, DoF,...
348 [2014/07/03] (9) Realtime Raytracing on an already busy CPU?
349 [2014/07/05] (10) Camera Weighting in Eye Tracing
350 [2014/07/05] (1) Building an octree
351 [2014/07/07] (1) Re: Camera Weighting in Eye Tracing
352 [2014/07/09] (2) Weighting Paths in Light Tracing
353 [2014/07/11] (1) Correct Weighting for all Camera Effects
354 [2014/07/13] (3) Epsilon problem in volumetric scattering of particle
355 [2014/07/31] (2) Re: Total SAH of a BVH
356 [2014/07/31] (2) MIS with more than one light
357 [2014/07/31] (5) Monte Carlo Forward/Backward Radiance in Basic Example
358 [2014/08/07] (10) how to modify light "power and color" after rendering
359 [2014/08/10] (5) Re: how to modify light "power and color" after rendering
360 [2014/08/14] (4) Agreement of Light Tracing and Path Tracing with a Thin Lens
361 [2014/08/15] (10) Comparison of spectral vs rgb rendering?
362 [2014/08/19] (3) GACV : robust numerical integration method
363 [2014/08/21] (6) questions about hair rendering
364 [2014/09/01] (11) Ifu - cloud simulator and renderer
365 [2014/09/03] (5) sampling pure specular paths
366 [2014/09/06] (3) rectilinear grids
367 [2014/09/20] (10) Boosting Monte Carlo Rendering by Ray Histogram Fusion
368 [2014/09/24] (6) Noise in textures
369 [2014/09/28] (5) questions about displacement, normal and bump
370 [2014/09/29] (10) Experimental Development Framework (C++ and ray tracing)
371 [2014/10/02] (10) Questions about metroplis sampling.
372 [2014/10/02] (13) Re: Questions about metroplis sampling.
373 [2014/10/02] (3) Re: Experimental Development Framework (C++ and ray tracing)
374 [2014/10/03] (2) An error in pbrt? About MLT start-up bias
375 [2014/10/13] (1) Confused about Shifted Gamma micro-facet distribution
376 [2014/10/13] (7) Smart sampling methods that improves performance.
377 [2014/10/16] (3) Request: Old Ashdown radiosity scenes
378 [2014/10/19] (3) question about camera sampling
379 [2014/10/19] (10) Path tracing accumulation artifacts
380 [2014/10/19] (4) Re: Path tracing accumulation artifacts
381 [2014/10/20] (13) Re: Ifu - cloud simulator and renderer
382 [2014/10/24] (5) How to render soft shadow from directional light
383 [2014/10/29] (3) Why does all the major renderer use path tracing?
384 [2014/11/10] (2) Forward and Backward Probabilities
385 [2014/11/12] (3) Bidirectional LOD
386 [2014/11/13] (2) Pretty Images : IGAD 2014
387 [2014/11/22] (2) understanding different biased algorithms
388 [2014/11/23] (10) Question about Bottom-up traversal used in LBVH and TRBVH
389 [2014/11/25] (3) Questions about layered bsdfs.
390 [2014/11/25] (5) Re: Question about Bottom-up traversal used in LBVH and TRBV
391 [2014/11/27] (10) Direct Light Integration using MIS
392 [2014/11/27] (4) How to sample angular environmental map?
393 [2014/12/02] (3) About ray differentials of primary rays
394 [2014/12/05] (3) Re: Colibri Renderer
395 [2014/12/07] (3) Question about particle volumetric rendering in Krakatoa
396 [2014/12/31] (4) Questions on BDPT and Sampling
397 [2015/01/06] (5) mrays/s
398 [2015/01/09] (10) cosine lobe sampling PDF
399 [2015/01/14] (1) Job offer at NVIDIA ARC/OptiX Team (US or Europe)
400 [2015/01/19] (2) Pbrt 2: How does LookAt work?
401 [2015/01/20] (5) About the implementation of Joint Importance Sampling
402 [2015/02/02] (2) Images from Colibri Development
403 [2015/02/05] (5) Ray Sorting
404 [2015/02/13] (3) Russian Roulette for terminating volumetric ray marching?
405 [2015/02/20] (5) Generalizing the Golden Ratio Sequence to Higher Dimensions
406 [2015/02/22] (4) photon mapping + final gather light leaks
407 [2015/03/02] (5) LuxMark v3.0
408 [2015/03/03] (9) Some images from my renderer
409 [2015/03/06] (7) Defining roughness
410 [2015/03/19] (1) real-time opencl ray tracer
411 [2015/03/21] (10) Visionaray Ray Tracing Framework
412 [2015/03/27] (1) Equiangular Sampling example
413 [2015/03/27] (5) Useful Markov Chain Monte Carlo Papers to apply to Graphics
414 [2015/04/06] (7) Out-Scattering problem
415 [2015/04/06] (3) Re: cosine lobe sampling PDF
416 [2015/04/13] (1) Unbiased way to independently find SDS paths
417 [2015/04/13] (1) Papers for addressing MLT limitations
418 [2015/04/14] (1) Way to Combine HLST and MMLT.
419 [2015/05/14] (8) algorithm choice
420 [2015/05/21] (1) SVO Voxel Raycaster Tech Demo with Image Warping
421 [2015/05/26] (9) CPU (real time) raytracing references and articles?
422 [2015/05/27] (2) Any good reason to use VPLs for rendering?
423 [2015/05/31] (1) Improved half vector space light transport and Manifold NEE
424 [2015/06/03] (2) Intel Acquisition of Altera, good news to CPU raytracing?
425 [2015/06/05] (4) Status of acceleration structures, What did I miss?
426 [2015/06/05] (3) Looking for robust ray offsets
427 [2015/06/10] (10) Sobol' sequences
428 [2015/06/10] (10) Float versus double
429 [2015/06/16] (2) Colorspaces questions, and light shape questions
430 [2015/06/17] (1) Probabilistic Connections for Bidirectional Path Tracing
431 [2015/06/24] (10) Ideas request for a specific raytracing application
432 [2015/06/25] (19) Re: Ideas request for a specific raytracing application
433 [2015/06/30] (10) pbrt-v3 source code now available
434 [2015/07/03] (3) Looking for textures for material preview scene
435 [2015/07/08] (14) Re: pbrt-v3 source code now available
436 [2015/07/12] (1) Efficient grid construction source code available (CUDA C++)
437 [2015/07/14] (8) Question about normal mapping in Ray tracingIt looks like al
438 [2015/07/15] (8) Multiplication between two slerped quaternion
439 [2015/07/17] (2) looking for a hierarchical grids implementation
440 [2015/08/14] (10) gradient domain path tracing (GPT)
441 [2015/08/20] (1) Looking for Cylinder-Ray intersection without use quadrics
442 [2015/08/26] (7) Re: A better way to sample a sphere (w.r.t. solid angle)
443 [2015/08/26] (4) Light path classification
444 [2015/09/02] (3) Combining Path Tracing with MLT
445 [2015/09/06] (1) generate frustum from rays to use in packet test
446 [2015/09/11] (1) Looking for a BVH packet traversal with frustum test
447 [2015/09/12] (3) Re: Float versus double
448 [2015/09/13] (12) Indirect lighting through subsurface diffusion
449 [2015/09/13] (7) BDPT implementation issues
450 [2015/09/14] (3) OpenSource Brigade 2 alternative?
451 [2015/09/28] (2) Re: Sobol' sequences
452 [2015/09/30] (10) Separate GPU compute kernels vs. a single GPU kernel
453 [2015/10/05] (1) Re: Separate GPU compute kernels vs. a single GPU kernel
454 [2015/10/13] (2) GPU style shaders in raytracing
455 [2015/10/14] (1) Re: gradient domain path tracing (GPT)
456 [2015/10/17] (1) POV-Ray Short Code Contest
457 [2015/10/26] (4) Basic question: material that will change the normal
458 [2015/11/02] (1) Several Jobs Offer
459 [2015/12/18] (3) Pathtracing Subreddit
460 [2016/01/06] (3) Basic question: reflections with glass sphere
461 [2016/01/06] (5) Bezier surface models
462 [2016/01/13] (2) Rendering jobs at DreamWorks Animation
463 [2016/01/14] (4) super fast mbvh4 traversal and triangle intersection
464 [2016/02/02] (2) Made a single hit cook torrence raytracer
465 [2016/02/02] (2) Re: Indirect lighting through subsurface diffusion
466 [2016/02/05] (5) dry lab demo
467 [2016/02/06] (1) BVH4 order box hits
468 [2016/02/22] (3) Sweep of a solid angle
469 [2016/02/27] (1) relation between differential solid angle and surface area
470 [2016/03/17] (5) Energy conservation vs. energy normalization
471 [2016/04/11] (3) Just came out of my hobby path tracer this morning
472 [2016/04/29] (10) How to measure "real" material for rendering
473 [2016/05/01] (4) A question about BSSRDF generalized to rough surface
474 [2016/05/04] (5) Regarding directional dipole
475 [2016/05/18] (4) Job offer at NVIDIA (ARC/OptiX Team) (US or Europe)
476 [2016/05/19] (2) Re: How to measure "real" material for rendering
477 [2016/05/23] (3) pbrt-v2 grid code traversal problem
478 [2016/05/24] (3) Ideal Specular BTDF
479 [2016/06/02] (10) GPU VCM
480 [2016/06/07] (7) super fast parallel sbvh construction
481 [2016/06/11] (22) Re: GPU VCM
482 [2016/06/23] (5) Chess set
483 [2016/07/01] (2) Re: Direct Light Integration using MIS
484 [2016/07/11] (1) Map OpenGL depth buffer in CUDA kernel
485 [2016/07/14] (3) Physically Based Rendering 3E
486 [2016/09/10] (4) Bi-layer, anistropic, multi-scattering microfacets
487 [2016/09/23] (9) AVX512 MBVH4 Traversal
488 [2016/09/27] (2) Pathtracing in Unity
489 [2016/10/24] (6) Robust Light Transport Simulation via Metropolised Bidirectional Estimators
490 [2016/11/01] (3) Question about microfacet reverse pdf and SmallVCM
491 [2016/12/02] (9) Multiple Textures CUDA/OpenCL
492 [2016/12/02] (5) Confused about near-specular reflection that is not energy conserving.
493 [2016/12/14] (5) Volumetric Pathtracing / Small UPBP
494 [2017/01/10] (4) PBRT-v3 (the book) wrong microfacet BTDF?
495 [2017/01/20] (7) Intersection of ray with quadric surface for hobby ray tracer
496 [2017/01/22] (10) Implementation for Blue-noise Dithered Sampling
497 [2017/01/25] (4) Path tracing benchmark
498 [2017/01/30] (1) Ray Tracing Job at NVIDIA
499 [2017/01/31] (18) Re: Implementation for Blue-noise Dithered Sampling
500 [2017/02/05] (4) Dispersion
501 [2017/02/08] (1) Learning Light Transport the Reinforced Way
502 [2017/02/10] (5) Benchmark data sets
503 [2017/02/22] (10) Multi-wavelength free path sampling using ratio tracking
504 [2017/03/16] (2) Re: Visionaray Ray Tracing Framework
505 [2017/03/23] (8) Google Draco
506 [2017/05/16] (5) The Iray Light Transport Simulation and Rendering System
507 [2017/05/31] (9) Irregular grids
508 [2017/06/09] (7) My First Spectral rendering
509 [2017/07/06] (11) MIS with IBL
510 [2017/07/16] (5) Re: MIS with IBL
511 [2017/08/22] (11) My first Supersize-Image
512 [2017/09/05] (10) Quick Question
513 [2017/10/10] (3) Re: Quick Question
514 [2017/10/14] (2) KuaFu Renderer - UPM
515 [2017/11/06] (8) SIMDy
516 [2017/11/11] (9) Weighted delta tracking question
517 [2017/11/28] (18) Why is volumetric emission proportional to absorption coefficient?
518 [2017/12/09] (17) My little path tracer
519 [2018/02/06] (2) Eurographics '18 Industry Talks
520 [2018/02/12] (1) Basis Construction with Tangent Vector
521 [2018/03/03] (4) Geometry factor for parallel light?
522 [2018/03/16] (43) Re: My little path tracer
523 [2018/03/16] (7) Spectral tracking question
524 [2018/03/22] (7) DXR
525 [2018/04/23] (2) Veach - refractive BTDF adjoint
526 [2018/05/30] (10) My introduction
527 [2018/06/18] (2) Re: My introduction
528 [2018/06/27] (1) Beyond SVGF (master thesis)
529 [2018/07/10] (4) Primary Sample Space Path Guiding
530 [2018/07/10] (8) Importance Sampling of Many Lights with Adaptive Tree Splitting
531 [2018/07/13] (1) Decomposition tracking question
532 [2018/07/17] (3) Anyone read Laurent Belcour's paper on layered material?
533 [2018/07/22] (7) Emissive surfaces and visibility term
534 [2018/07/24] (4) Something's wrong with the RSS and forum posting
535 [2018/08/15] (3) Claims of real-time Ray Tracing on mobile hardware
536 [2018/08/17] (1) Global Illuminati
537 [2018/09/13] (1) Light Lands
538 [2018/09/20] (7) CUDA 10 available
539 [2019/02/07] (6) Performance issues with Wald&havran's nlogn kdtree construction
540 [2019/02/08] (10) Optix 6.0 Path Tracing demo
541 [2019/02/16] (9) Shading normal issues w. adjoint bsdf
542 [2019/02/21] (2) Bump mapping/computing normal derivatives
543 [2019/02/22] (1) My first real RT
544 [2019/03/04] (7) Moving ompf2 to a new host
545 [2019/03/06] (1) Major maintenance coming up
546 [2019/03/25] (3) DAMAGE REPORT
547 [2019/03/25] (4) Attachement test
548 [2019/04/24] (10) Point lights and non-diffuse brdfs
549 [2019/05/03] (16) Re: My first Supersize-Image
550 [2019/07/09] (10) Light-tracer weights
551 [2019/07/12] (1) Collapse
552 [2019/07/12] (1) Lighthouse 2 now open source
553 [2019/08/03] (1) Board updated to 3.2.7
554 [2019/08/09] (5) Maxwell Support for pure Optix?
555 [2019/08/26] (5) Optix7 core added
556 [2019/08/26] (10) Linux?
557 [2019/09/05] (3) nvidia rtx perf.
558 [2019/09/14] (3) Insights into random number generator
559 [2019/09/15] (6) Re: Linux?
560 [2019/09/22] (2) Noise filtering
561 [2019/10/11] (2) Multiplying microfacets/GGX
562 [2019/11/18] (5) Clarifications on NEE/MIS
563 [2019/11/24] (1) The RTX Shader Binding Table Three Ways
564 [2019/12/07] (4) FREEZING THE BOARD
565 [2020/02/17] (1) Lighthouse2 / RTX path tracing benchmark
566 [2020/04/21] (5) qestion regarding "A null-scattering path integral formulation of light transport"
567 [2020/05/15] (1) Rendering Job at Tangent Animation
568 [2020/07/30] (4) bvh build time (CPU vs opencl vs optix vs RTX)
569 [2020/09/29] (3) “Importance Sampling of Many Lights” - paper: participating media
570 [2021/04/14] (2) Recursive indirect lighting

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