Re: My introduction back

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(L) [2018/06/18] [ost by ardook] [Re: My introduction] Wayback!

Is your raytracer CPU based or GPU based?
Do you have the PBRT book?

Their BSDF implementation is in the following two files:
[LINK https://github.com/mmp/pbrt-v3/blob/master/src/core/reflection.h]
[LINK https://github.com/mmp/pbrt-v3/blob/master/src/core/reflection.cpp]

Also take a look at their materials under:
[LINK https://github.com/mmp/pbrt-v3/tree/master/src/materials]

Post some screenshots once you are done and good luck. [SMILEY :)]
(L) [2018/06/18] [ost by XMAMan] [Re: My introduction] Wayback!

My Raytracer is CPU-Based. I dont have the PBRT book but I think its worth to buy it. I learn all the thinks from the Papers at the moment(Eric Veach and Jaroslav Křivánek are my favorit authors). So my Raytracer can VCM/Radiosity/Bidirectional PathTracing but my Bsdf-Stuff is only rudimentary.

I will check your files and will post pictures, If I have results.

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