(L) [2018/06/18] [ost
by ardook] [Re: My introduction] Wayback!Is your raytracer CPU based or GPU based?
Do you have the PBRT book?
Their BSDF implementation is in the following two files:
[LINK https://github.com/mmp/pbrt-v3/blob/master/src/core/reflection.h]
[LINK https://github.com/mmp/pbrt-v3/blob/master/src/core/reflection.cpp]
Also take a look at their materials under:
[LINK https://github.com/mmp/pbrt-v3/tree/master/src/materials]
Post some screenshots once you are done and good luck. [SMILEY :)]
(L) [2018/06/18] [ost
by XMAMan] [Re: My introduction] Wayback!My Raytracer is CPU-Based. I dont have the PBRT book but I think its worth to buy it. I learn all the thinks from the Papers at the moment(Eric Veach and Jaroslav Křivánek are my favorit authors). So my Raytracer can VCM/Radiosity/Bidirectional PathTracing but my Bsdf-Stuff is only rudimentary.
I will check your files and will post pictures, If I have results.