Siliconarts Announces 'RayCore' Real-Time Ray Tracing GPU back

Board: Home Board index Raytracing Visuals, Tools, Demos & Sources

(L) [2012/10/04] [ost by Dade] [Siliconarts Announces 'RayCore' Real-Time Ray Tracing GPU] Wayback!

Found this news on TechPowerUp: [LINK http://www.techpowerup.com/173173/Siliconarts-Announces-RayCore-Real-Time-Ray-Tracing-GPU.html]

 I vaguely remember a discussion on old Ompf, may be it is the same chip.
(L) [2012/10/04] [ost by graphicsMan] [Siliconarts Announces 'RayCore' Real-Time Ray Tracing GPU] Wayback!

I guess the difference between this and caustic graphics is that this is presumably tied to a fixed tracing/shading pipeline?

"considered impossible to implement in hardware" by whom exactly?

sigh
(L) [2012/10/05] [ost by toxie] [Siliconarts Announces 'RayCore' Real-Time Ray Tracing GPU] Wayback!

haha, i like the "Mostly utilized in Hollywood studios in creating huge contents such as "Toy Story" and "Avatar,"" part.. [SMILEY :)]
(L) [2012/10/06] [ost by sirpalee] [Siliconarts Announces 'RayCore' Real-Time Ray Tracing GPU] Wayback!

>> toxie wrote:haha, i like the "Mostly utilized in Hollywood studios in creating huge contents such as "Toy Story" and "Avatar,"" part..
This is even better :

"can render cinema-quality 3D graphics effects on real-time basis"

back