Siliconarts Announces 'RayCore' Real-Time Ray Tracing GPU back
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(L) [2012/10/04] [ost
by Dade] [Siliconarts Announces 'RayCore' Real-Time Ray Tracing GPU] Wayback!Found this news on TechPowerUp: [LINK http://www.techpowerup.com/173173/Siliconarts-Announces-RayCore-Real-Time-Ray-Tracing-GPU.html]
 I vaguely remember a discussion on old Ompf, may be it is the same chip.
(L) [2012/10/04] [ost
by graphicsMan] [Siliconarts Announces 'RayCore' Real-Time Ray Tracing GPU] Wayback!I guess the difference between this and caustic graphics is that this is presumably tied to a fixed tracing/shading pipeline?
"considered impossible to implement in hardware" by whom exactly?
sigh
(L) [2012/10/05] [ost
by toxie] [Siliconarts Announces 'RayCore' Real-Time Ray Tracing GPU] Wayback!haha, i like the "Mostly utilized in Hollywood studios in creating huge contents such as "Toy Story" and "Avatar,"" part.. [SMILEY :)]
(L) [2012/10/06] [ost
by sirpalee] [Siliconarts Announces 'RayCore' Real-Time Ray Tracing GPU] Wayback!>> toxie wrote:haha, i like the "Mostly utilized in Hollywood studios in creating huge contents such as "Toy Story" and "Avatar,"" part..
This is even better :
"can render cinema-quality 3D graphics effects on real-time basis"
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