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(L) [2012/06/13] [ost by jbikker] [Brigade Student Game] Wayback!

A while ago I posted a trailer for a student game, "It's About Time". Over the past months, this game was 'redone' by a group of students, and a new trailer has been produced:

[IFRAME n/a]

The game uses some massive scenery: about 1.8M triangles are being used. The game is fully path traced, using the latest Brigade code (no AO approximations here).
The game will be available for download within the next couple of weeks, and will run on NVidia hardware. A 64-bit OS and 6Gb of memory are required.

- Jacco.
(L) [2012/06/13] [ost by Geri] [Brigade Student Game] Wayback!

kawaii

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[IMG #1]:Not scraped: https://web.archive.org/web/20210125003100im_/http://th05.deviantart.net/fs71/150/i/2011/225/f/f/konata__thumbs_up_by_zomgspongelolbob48-d46foui.png
(L) [2012/06/13] [ost by dbz] [Brigade Student Game] Wayback!

>> jbikker wrote:A while ago I posted a trailer for a student game, "It's About Time". Over the past months, this game was 'redone' by a group of students, and a new trailer has been produced:

...

The game uses some massive scenery: about 1.8M triangles are being used. The game is fully path traced, using the latest Brigade code (no AO approximations here).
The game will be available for download within the next couple of weeks, and will run on NVidia hardware. A 64-bit OS and 6Gb of memory are required.

- Jacco.
Looks great. Is it full path tracing or are the number of bounces limited? I didn't see so much indirect lighting at the indoor scene at 1:00 so I wondered if there is any diffuse reflection. Can caustics be handled in real time as well?
(L) [2012/06/13] [ost by davepermen] [Brigade Student Game] Wayback!

Gorgeous.. absolutely stunning.

I'm very impressed by the increases of performance during the last some weeks.

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