My introduction back
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(L) [2018/05/30] [ost
by ardook] [My introduction] Wayback!Hi everyone,
This is my first post on ompf2!!!!!! [SMILEY :)]
I'll look forward to collaborating and sharing ideas with all the other ray tracing enthusiasts on this board and beyond.  Here is the link to my little path tracer called Noor [LINK https://ardook.github.io/noor/].  
P.S. thx Jacco for helping me out with the account.
(L) [2018/05/30] [ost
by jbikker] [My introduction] Wayback!Hi and welcome to the board!
(L) [2018/06/04] [ost
by graphicsMan] [My introduction] Wayback!Welcome
(L) [2018/06/07] [ost
by beason] [My introduction] Wayback!Very nice! And welcome [SMILEY :)]
(L) [2018/06/08] [ost
by ardook] [My introduction] Wayback!Thank you all.
(L) [2018/06/11] [ost
by mpeterson] [My introduction] Wayback!hi, i must warn you: this forum is more or less dead.
(L) [2018/06/11] [ost
by ardook] [My introduction] Wayback!Hi mpeterson,
I noticed that too.  It's not just this forum though.  Ray tracing is dying a slow death [SMILEY :(]   I'm still hopeful, although it's getting really hard to stay hopeful.
(L) [2018/06/16] [ost
by XMAMan] [My introduction] Wayback!Welcome. Very good BRDFs do you have [SMILEY :o]
Can you say more to the used Algorithms of your Brdf-Stuff?
(L) [2018/06/17] [ost
by ardook] [My introduction] Wayback!Thanks XMAMan.
My BSDF system is based on PBRT and Mitsuba BSDF and material system.  They are both simple yet powerful, although I find the Mitsuba's system to be more versatile.  Most of the interesting materials are based on the mixed/blend material system of PBRT and Mitsuba (e.x. rusted metal).  I haven't implemented the Disney BSDF system yet (it's at the bottom of my to do list).  All the PBR materials are from the Substance Source ([LINK https://www.allegorithmic.com/products/substance-source]).
I will be adding captions to the screen shots some time soon.  At the moment, all my time is spent on transitioning from the FBX SDK to the Maya API.
(L) [2018/06/18] [ost
by XMAMan] [My introduction] Wayback!Thanks for your reply ardook.
I think my next task in my Raytracer will be the improvement of the BSDF-Stuff and your answer is a good startingpoint for me.
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