(L) [2013/09/11] [ost
by spectral] [Re: BVH instances support : approaches] Wayback!You're right...
I don't care about rebuild time for now... I'm only interested by offline rendering.
Maybe I was not clear, but spatial split is not possible for the TOP level BVH because it only contains instances, but still possible for sub-SBVH ! It is just that in this case I cannot compute the spatial-split on all the primitives (because I have several sub-trees).
Remarks: yes, overlapping objects is a problem in such case... not sure that there is a way to optimize this !
(L) [2013/09/13] [ost
by graphicsMan] [Re: BVH instances support : approaches] Wayback!BTW, if there are students interested in publishing a paper about how to solve this problem, I would be interested in helping out.  I've been interested in this for a while, but I simply don't have the time to do a full implementation of my ideas.  If you're interested in pursuing this, and would like some help with concepts, paper writing, and perhaps a small amount of coding, send me a private message.