Faster Incoherent Ray Traversal Using 8-Wide AVX Instruction back

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(L) [2013/09/05] [tby voxelium] [Faster Incoherent Ray Traversal Using 8-Wide AVX Instruction] Wayback!

[LINK http://voxelium.wordpress.com/2013/08/14/faster-incoherent-ray-traversal-using-8-wide-avx-instructions/]
Unfortunately the improvement is small compared to SSE, but at least it's consistently faster and easy to implement.
(L) [2013/09/06] [tby spectral] [Faster Incoherent Ray Traversal Using 8-Wide AVX Instruction] Wayback!

Looks nice,
Will go deeper... but do you think that such strategy can also help on the GPU ?
(L) [2013/09/06] [tby voxelium] [Faster Incoherent Ray Traversal Using 8-Wide AVX Instruction] Wayback!

Thanks! Not sure about the GPU, I think it's worth investigating, but going beyond 8-way branching is probably not a good idea.

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