Glitch Pictures anyone? back

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(L) [2011/12/13] [tby toxie] [Glitch Pictures anyone?] Wayback!

Resurrecting famous thread, and to celebrate, here some neat ones that i kept around for a while:  [SMILEY ;)]
EDIT: There is also the old archive, maintained by franz: [LINK http://appleseedhq.net/galleries/glitch-pictures-ompforg]
Lets start with some spheres:
[IMG #1 Image]
[IMG #2 Image]
And the infamous green shadows picture, a true classic:
[IMG #3 Image]
Noise gone wild:
[IMG #4 Image]
This actually was a simple cylinder:
[IMG #5 Image]
Some nice filtering:
[IMG #6 Image]
[IMG #7 Image]
Small refraction issues:
[IMG #8 Image]
[IMG #1]:[IMG:#0]
[IMG #2]:[IMG:#1]
[IMG #3]:[IMG:#2]
[IMG #4]:[IMG:#3]
[IMG #5]:[IMG:#4]
[IMG #6]:[IMG:#5]
[IMG #7]:[IMG:#6]
[IMG #8]:[IMG:#7]
(L) [2011/12/13] [tby davepermen] [Glitch Pictures anyone?] Wayback!

My parents had art like those spheres.
i'm actually considering to put some up as art myself. the noise and refraction ones are great. something to fill the walls at home [SMILEY :)]
(L) [2011/12/13] [tby squeen] [Glitch Pictures anyone?] Wayback!

Some seem to be saved here
[LINK http://appleseedhq.net/galleries/glitch-pictures-ompforg?page=1]
(L) [2012/02/03] [tby toxie] [Glitch Pictures anyone?] Wayback!

[IMG #1 Image]
please don't let this thread die.. [SMILEY ;)]
so here a nice screwed up SmallPT variation created by a colleague of mine..
[IMG #1]:[IMG:#0]
(L) [2012/02/03] [tby toxie] [Glitch Pictures anyone?] Wayback!

and another one:
[IMG #1 Image]
(this should actually look kinda like a 2D greyscale gauss, from what i've heard)
[IMG #1]:[IMG:#0]
(L) [2012/02/09] [tby slom] [Glitch Pictures anyone?] Wayback!

[IMG #1 Image]
Shiny new Spiral-Sampling*
*Patent pending [SMILEY :D]
[IMG #1]:[IMG:#0]
(L) [2012/02/09] [tby slom] [Glitch Pictures anyone?] Wayback!

[IMG #1 Image]
Debugging some NaN - by coloring them NEON-Green
[IMG #1]:[IMG:#0]
(L) [2012/03/15] [tby Vilem Otte] [Glitch Pictures anyone?] Wayback!

[IMG #1 Image]
Can't you see torus knot in a room colorized with barycentric coordinates? ... In fact, my attemp to quickly implement Wald triangle test on GPU [SMILEY :mrgreen:] (needs some debugging to work though....)
EDIT: Still not there, but getting closer (ended in another nice glitch) [SMILEY :P]
[IMG #2 Image]
[IMG #1]:[IMG:#0]
[IMG #2]:[IMG:#1]
(L) [2012/03/23] [tby hobold] [Glitch Pictures anyone?] Wayback!

Still toying with general quadrics as "fundamental" primitives. Building and traversing kD-trees is hard ...
(Pure white means the ray has missed all surfaces. The tinted tiles are supposed to hint at the subdivision of voxels.)
[IMG #1 Image]
[IMG #1]:[IMG:#0]
(L) [2012/03/29] [tby dsavi] [Glitch Pictures anyone?] Wayback!

My humble contribution to the legendary thread. I don't remember what exactly happened, but I was writing a shader and something obviously went wrong.
[IMG #1 Image]
[IMG #1]:[IMG:#0]

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