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(L) [2012/07/18] [ost by jbikker] [Interesting footage] Wayback!

Some images of this video popped up, then it was private, but I found a working version:

[LINK http://videosift.com/video/Beautiful-real-time-raytracing-tech-demo-in-DX11?loadcomm=1]

Any idea what is going on in this video?
(L) [2012/07/18] [ost by stalker] [Interesting footage] Wayback!

[LINK https://www.facebook.com/icenhancer]

Same guy who made the very famous GTA mods.
He claims to work for [LINK http://en.wikipedia.org/wiki/OTOY]
(L) [2012/07/18] [ost by stalker] [Interesting footage] Wayback!

Wiki claims that OTOY has something to do with Brigade?
(L) [2012/07/19] [ost by chriso] [Interesting footage] Wayback!

I would hazard a guess at simple raytraced reflection / refraction / single shadow ray per light source. Bloom and 'DoF' as a post-process. Seemingly nothing that would introduce variance (true DoF, glossy metal etc.). Still looks reasonable if it is real-time 1080p, just probably not real-world photorealistic.

It looks like the guy that put the original video up was involved with game mods that involve putting shiny cars in to games.
(L) [2012/07/19] [ost by straaljager] [Interesting footage] Wayback!

@Jacco, you'll learn all the details behind this video next week  [SMILEY ;)]

hint: read the text under 'About me' on the [LINK http://icelaglace.com/ creator's website]
(L) [2012/07/19] [ost by jbikker] [Interesting footage] Wayback!

Ah I feel silly now. OTOY is a company I heard good things about.
(L) [2012/07/19] [ost by toshiya] [Interesting footage] Wayback!

I thought it is this one:
[LINK http://www.rigidgems.sakura.ne.jp/]
(L) [2012/07/20] [ost by davepermen] [Interesting footage] Wayback!

the watch slowly rotating at the end with all the diamonds in the sky (*singing lucy in the skyyyyhh ...*), the watch does not seem to have the diamonds in it's reflection. maybe i saw that wrong?
(L) [2012/07/23] [ost by toxie] [Interesting footage] Wayback!

judging from the demo and the rendering speed, i'd say that its 90% raster and 10% "clever" ray tracing, i.e. only casting rays into the envmap and the ground plane (some lines of code, so super-fast), -maybe- even something within the gem that was hit to get some of the refraction effects (maybe plain brute-force, after all its just a bunch of triangles per gem) or just some clever fake (human eye is easy to trick when it comes to refraction)..
but still, awesome techdemo!
(L) [2012/07/24] [ost by sirpalee] [Interesting footage] Wayback!

Without the gems reflecting each other, I wouldn't call that ray-tracing... But otherwise it looks very nice.

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