Realtime CPU renderer visuals back

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(L) [2014/02/05] [thoray] [Realtime CPU renderer visuals] Wayback!

Hi all. Here are some visuals from a cpu renderer that uses ray tracing to render the images:
[IMG #1 Image]
[IMG #1]:[IMG:#0]
(L) [2014/02/08] [thoray] [Realtime CPU renderer visuals] Wayback!

Specular reflections from light sources now added:
[IMG #1 Image]
[EDIT: skip the 's' in https to get images to show on the forum - Jacco]
[IMG #1]:[IMG:#0]
(L) [2016/02/07] [rouncer] [Realtime CPU renderer visuals] Wayback!

OH MAN!  THEY ARE BEAUTIFUL.
is your diffuse calculation more complex than a lambert?
fractals are the way of the future,  im planning on doing fractals and bending depth map imposters for characters,  fancy stuff...
i just disbanded from considering diffuse completely and just used a more well equipped specular model and i was off joyriding my eye.
Good one for this.

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