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(L) [2013/11/14] [tby toxie] [C++ AMP] Wayback!

Just out of interest, did anybody ever try to code some more or less simple ray tracing kernel with C++ AMP?
(L) [2013/11/14] [tby shiqiu1105] [C++ AMP] Wayback!

Also curious~ Thanks for asking!
(L) [2013/11/14] [tby Dade] [C++ AMP] Wayback!

>> toxie wrote:Just out of interest, did anybody ever try to code some more or less simple ray tracing kernel with C++ AMP?
BTW, I have read AMD has a recently shown C++ AMP for Linux (i.e. running over OpenCL so it is likely to be available for Apple too). However, I must admit, Microsoft hasn't really the best score with open standards and it is a bit hard to trust them.
(L) [2013/11/14] [tby toxie] [C++ AMP] Wayback!

not considering the political side of it, i would just be interested in performance and/or ease of implementation..
cause the marketing docs suggest a good combination of both.. [SMILEY ;)]
(L) [2016/11/19] [ost by johnshadow23] [C++ AMP] Wayback!

I have actually made a full interactive path tracer in amp c++!
I actually have been waiting to show it off and some one to post something about it...
This model is a low poly version of the Stanford dragon model, around 100k polys or so.
[IMG #1 Image]
This is running at 1fps, 1spp and 256x256 resolution, all on a gtx760 2gb.
Amp has really bad issues when work loads become large it doesn't like to run well. (bad scaling issues).
I also rendered this out on a work station that my friend has. NVIDIA Quadro K600 1spp 1fps
[IMG #2 Image]
This is a WIP and sorry about the long post in here [SMILEY :|].
[IMG #1]:Not scraped: https://web.archive.org/web/20190531021046im_/https://s21.postimg.org/w14gkf5k7/Render01_Stanford.png
[IMG #2]:Not scraped: https://web.archive.org/web/20190531021046im_/https://s16.postimg.org/9hvz8le05/Render.jpg

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