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(L) [2014/01/11] [ost by AGPX] [WebGL path tracer] Wayback!

Hi guys,

take a look a this WebGL code I found (called "Shiny Toy"). It combines path tracing with ray marching. You can update the code and look at the results. Which advantages have the ray marching? [SMILEY :?:]

link: [LINK https://www.shadertoy.com/view/ldsGWB]

- AGPX
(L) [2014/01/14] [ost by Zelcious] [WebGL path tracer] Wayback!

Ray marching is merely another kind of intersection method, usually used for different kinds of volumetric functions and data, for example distance field iso-surfaces, smoke etc.
(L) [2014/01/14] [ost by Dietger] [WebGL path tracer] Wayback!

Cool, and it gets even better after about 1000 seconds when the floating point precision starts to be insufficient [SMILEY :D]
(L) [2014/01/14] [ost by friedlinguini] [WebGL path tracer] Wayback!

See, for example, this tidbit from Inigo Quilez: [LINK http://iquilezles.org/www/material/nvscene2008/rwwtt.pdf]
(L) [2014/01/17] [ost by AGPX] [WebGL path tracer] Wayback!

Ok, I see. So for triangles is better to use raytracing. However,the Inigo Quilez results are very cool!

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